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| writing:exurbs_in_the_solarpunk_transition [2026/01/12 15:43] – [How and Why Would Exurbs Change?] JacobCoffinWrites | writing:exurbs_in_the_solarpunk_transition [2026/01/12 16:11] (current) – JacobCoffinWrites | ||
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| If any of the above strikes you as being a bit incompatible with solarpunk values, you're not alone. Including these regions in a solarpunk setting would likely take more than just swapping in electric cars. A more solarpunk version of these communities would probably look similar to how they did in the past - denser, walkable towns and villages linked by rail and other public transit, with much more sparsely-settled land in between, including farms, homesteads, and occasional commuter holdouts. We'll get into these changes in greater detail in the next sections. | If any of the above strikes you as being a bit incompatible with solarpunk values, you're not alone. Including these regions in a solarpunk setting would likely take more than just swapping in electric cars. A more solarpunk version of these communities would probably look similar to how they did in the past - denser, walkable towns and villages linked by rail and other public transit, with much more sparsely-settled land in between, including farms, homesteads, and occasional commuter holdouts. We'll get into these changes in greater detail in the next sections. | ||
| - | This kind of mass resettlement is obviously a nonstarter for the people who've moved to exurbs specifically to live someplace where they can't see their neighbors. These houses are impractically located but they' | + | This kind of mass resettlement is obviously a nonstarter for the people who've moved to exurbs specifically to live someplace where they can't see their neighbors. These houses are impractically located but they' |
| The exurb format is basically inherently impractical, | The exurb format is basically inherently impractical, | ||
| - | Almost every aspect of modern life depends on incredibly complex web of supply lines - it's not enough to just note that manufacturing starts with resources which are extracted from remote locations (whether that's mines, oil wells, or timber forests) and are transported for refinement, because the mines etc and transportation industries also rely on heavy machinery, replacement parts, fuel and lubricants, electricity, | + | Almost every aspect of modern life depends on incredibly complex web of supply lines - it's not enough to just note that manufacturing starts with resources which are extracted from remote locations (whether that's mines, oil wells, or timber forests) and are transported for refinement, because the mines etc and transportation industries also rely on heavy machinery, replacement parts, fuel and lubricants, electricity, |
| - | Life in exurbs could become much more difficult in these circumstances. Food, fuel, heating oil, and durable goods may become expensive or simply hard to find at any price. Construction materials necessary to continue development or to upkeep existing buildings may become scarce. Roads may become even more expensive to maintain and vehicles damaged by accidents or poor road conditions may be much more expensive or impossible to repair for lack of parts. As the existing fleet dwindles, replacement vehicles will climb in price. | + | Life in exurbs could become much more difficult in these circumstances. Food, fuel, heating oil, and durable goods may become expensive or simply hard to find at any price. Construction materials necessary to continue development or to upkeep existing buildings may become scarce. Roads and power infrastructure |
| There will always be some who value home over all else and will change whatever they have to to make it work. They may represent homesteaders in a future solarpunk setting. But others might move closer to the rest of society. This might not start as a permanent commitment, they might stay with friends or relatives near work, set up a camper in a driveway, or if things are desperate enough, follow long human tradition and build slums and encampments near whatever looks like opportunity. This is a messy, ugly stage in a transition, but it's not a terribly unlikely one. The scope and scale of this cascading series of crisis and the population shifts which follow from them will depend mostly on your optimism as a writer. | There will always be some who value home over all else and will change whatever they have to to make it work. They may represent homesteaders in a future solarpunk setting. But others might move closer to the rest of society. This might not start as a permanent commitment, they might stay with friends or relatives near work, set up a camper in a driveway, or if things are desperate enough, follow long human tradition and build slums and encampments near whatever looks like opportunity. This is a messy, ugly stage in a transition, but it's not a terribly unlikely one. The scope and scale of this cascading series of crisis and the population shifts which follow from them will depend mostly on your optimism as a writer. | ||
| - | I will note that the following changes are likely going to be easier to justify if your story is set during or after societal crumbles from climate change, pandemics, war, etc than if it's a bright green future utopia. If resources are plentiful or even post-scarcity and have been the whole time, its hard to see any reason why rural communities would give up their cars, let alone their sprawling, ever-spreading development. | + | I will note that the following changes are likely going to be easier to justify if your story is set during or after societal crumbles from climate change, pandemics, war, etc than if it's a bright green future utopia. If resources are plentiful or even post-scarcity and have been the whole time, it' |
| === Roads === | === Roads === | ||
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| Even if your setting // | Even if your setting // | ||
| - | Either way, the end result may be a road network that is mostly used only for local travel, and is primarily traversed by [[personal_vehicles|low-speed vehicles which are suitable for the new conditions]]. In this context existing autoroads may be breaking up and returning to dirt, becoming narrow or overgrown, and be maintained mostly by the people who use them rather than government organizations. If large areas have depopulated, | + | Either way, the end result may be a road network that is mostly used only for local travel, and is primarily traversed by [[personal_vehicles|low-speed vehicles which are suitable for the new conditions]]. In this context existing autoroads may be breaking up and returning to dirt, becoming narrow or overgrown, and be maintained mostly by the people who use them rather than government organizations. If large areas have depopulated, |
| === Community Layout === | === Community Layout === | ||
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| **Within Towns** | **Within Towns** | ||
| - | Solarpunk towns are likely going to be modeled on 15-minute city principles, with a relatively dense mixed-use layout which ensures people have easy access to at least most of what they need (and can easily easily reach the rest via public transit). A given town might have its most developed area near a public transit stop (perhaps five-over-one residential buildings with public spaces in the first floor) and fade gradually out to single family homes, standalone workshops, etc and eventually the nearby farms which support the town, or it could look a bit more like villages from various places in Europe with a relatively consistent density which cuts off abruptly at the edge of farmland. For larger towns, | + | Solarpunk towns are likely going to be modeled on 15-minute city principles, with a relatively dense mixed-use layout which ensures people have easy access to at least most of what they need (and can easily easily reach the rest via public transit). A given town might have its most developed area near a public transit stop (perhaps five-over-one residential buildings with public spaces in the first floor) and fade gradually out to single family homes, standalone workshops, etc and eventually the nearby farms which support the town, or it could look a bit more like villages from various places in Europe with a relatively consistent density which cuts off abruptly at the edge of farmland. For larger towns, |
| The character and nature of the town will probably depend on things like local industry and geography but if you'd like some suggestions for locations and elements which should be included, I'd very much recommend looking through the following responses from the / | The character and nature of the town will probably depend on things like local industry and geography but if you'd like some suggestions for locations and elements which should be included, I'd very much recommend looking through the following responses from the / | ||
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| Outside of town, things might look even more different. An emphasis on local agriculture may bring back some farms, but there' | Outside of town, things might look even more different. An emphasis on local agriculture may bring back some farms, but there' | ||
| - | It's important to consider what happens to the interstate-age houses and developments spattered across the land between the newly-dense villages. Exurbs are characterized by the low-density spread of residences, every road with a house a quarter mile from its nearest neighbor, now miles from the new hubs of public transit. | + | It's important to consider what happens to the interstate-age houses and developments spattered across the land between the newly-dense villages. Exurbs are characterized by the low-density spread of residences, every road with a house a quarter mile from its nearest neighbor, now miles from the new hubs of public transit. |
| In some cases, old buildings could be put back into use. Perhaps they’re nearby something the rebuilding society needs. Maybe one development will make for a good farming community, and another the barracks of a logging camp. Maybe one near a river can support trade or fishing. But there will be others that are simply not very useful. They were practical enough for semi-suburban life when gas was cheap, cars were plentiful, and roads were maintained. But in a world where most people have other priorities, live in closer communities, | In some cases, old buildings could be put back into use. Perhaps they’re nearby something the rebuilding society needs. Maybe one development will make for a good farming community, and another the barracks of a logging camp. Maybe one near a river can support trade or fishing. But there will be others that are simply not very useful. They were practical enough for semi-suburban life when gas was cheap, cars were plentiful, and roads were maintained. But in a world where most people have other priorities, live in closer communities, | ||
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| As for the farms, homesteads, and other holdouts, I'd suggest looking for aspects of solarpunk which are easy to arrive at independently because they work, especially in times of scarcity. It takes all kinds to make a world, but there are a lot of solarpunk practices which make sense through a lens of rugged individualism and would be an easy starting point for someone who isn't ideologically aligned with the rest of the movement. Solar panels and water wheels allow you to live comfortably without relying on a company or local electric co-op for your power, even when storms would have caused outages. Solar hot water heaters or solar cookers let you heat water or prepare food with no fuel. Solarpunk farming practices such as [[https:// | As for the farms, homesteads, and other holdouts, I'd suggest looking for aspects of solarpunk which are easy to arrive at independently because they work, especially in times of scarcity. It takes all kinds to make a world, but there are a lot of solarpunk practices which make sense through a lens of rugged individualism and would be an easy starting point for someone who isn't ideologically aligned with the rest of the movement. Solar panels and water wheels allow you to live comfortably without relying on a company or local electric co-op for your power, even when storms would have caused outages. Solar hot water heaters or solar cookers let you heat water or prepare food with no fuel. Solarpunk farming practices such as [[https:// | ||
| + | |||
| + | There are also some interesting opportunities here to consider what kinds of modifications may be necessary to transform an old exurban home into a self-sufficient homestead. From power generation to [[solarpunk_networks|communication technology]], | ||
| === Vehicles === | === Vehicles === | ||
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| Our page on [[seasonal_roads|seasonal roads]] offers some recommendations on the kinds of modifications people might make to their personal vehicles if the scope and scale of the road network has been reduced enough that areas with cold, snowy winters are no longer working ([[road_salt|and causing ecological damage]]) to keep them clear to bare pavement all winter. | Our page on [[seasonal_roads|seasonal roads]] offers some recommendations on the kinds of modifications people might make to their personal vehicles if the scope and scale of the road network has been reduced enough that areas with cold, snowy winters are no longer working ([[road_salt|and causing ecological damage]]) to keep them clear to bare pavement all winter. | ||
| - | To add to this, its worth noting that the big 18-wheeler trucks which currently cover a large portion of our overland cargo transportation needs generally require better roads than regular passenger traffic. Transporting large amounts of cargo to or from places which aren't served by train lines or ports is a challenge which could be met [[https:// | + | To add to this, it' |
| You'll still see plenty of personal vehicles out there, possibly more electric ones as it's easier to make your own electricity than it is to make your own gasoline or diesel. Woodgas conversion vehicles might also make sense for something you drive into town on special trips. | You'll still see plenty of personal vehicles out there, possibly more electric ones as it's easier to make your own electricity than it is to make your own gasoline or diesel. Woodgas conversion vehicles might also make sense for something you drive into town on special trips. | ||
