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| writing:how_cities_might_change [2025/11/11 16:59] – created JacobCoffinWrites | writing:how_cities_might_change [2025/11/11 20:38] (current) – JacobCoffinWrites | ||
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| + | ====== Things to include in Solarpunk Cities ====== | ||
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| Broad themes: | Broad themes: | ||
| - | * Reuse and repurposing – Old buildings retrofitted to work better, construction debris patchworked into new buildings, other stuff like maybe parts of cars taken from their original context and repurposed into a new one. An existing building represents a lot of embodied carbon, the resources spent to extract/ | + | * Reuse and repurposing – Old buildings retrofitted to work better, |
| - | * Plants in practical, non-danaging | + | * Plants in practical, non-damaging |
| * Variety – solarpunk buildings should be built to fit their environment – what’s practical, energy efficient, and even what materials are locally available will depend on where the scene is set. Our current society, with its wealth of fuel and concrete, tends to drop the same cookie-cutter building into every climate and just burn more fuel to heat or cool it rather than adapt the design to its surroundings. Solarpunk would have to look very different in the desert than in a temperate rainforest, or a prairie. | * Variety – solarpunk buildings should be built to fit their environment – what’s practical, energy efficient, and even what materials are locally available will depend on where the scene is set. Our current society, with its wealth of fuel and concrete, tends to drop the same cookie-cutter building into every climate and just burn more fuel to heat or cool it rather than adapt the design to its surroundings. Solarpunk would have to look very different in the desert than in a temperate rainforest, or a prairie. | ||
| * Communal spaces. Third places where people can exist without having to buy something. Parks, common areas, libraries of all kinds, cafeterias, speakers corners, playgrounds etc. solarpunk architecture should feel like it exists for its community. | * Communal spaces. Third places where people can exist without having to buy something. Parks, common areas, libraries of all kinds, cafeterias, speakers corners, playgrounds etc. solarpunk architecture should feel like it exists for its community. | ||
| * Accessibility, | * Accessibility, | ||
| - | * Local power generation – photovoltaic panels are common in solarpunk art, but there are tons of other options that use energy directly in the form we receive it, like solar steam generators (which can run steam engines/ | + | * Local power generation – photovoltaic panels are common in solarpunk art, but there are tons of other options that use energy directly in the form we receive it, like [[https:// |
| * A de-emphasis on car infrastructure. It’ll still need some vehicle access, for emergency services, heavy items transportation, | * A de-emphasis on car infrastructure. It’ll still need some vehicle access, for emergency services, heavy items transportation, | ||
| - | * Art, murals and decorations. | + | * Art, murals and decorations. |
| - | + | ||
| - | Okay, on to my actual list (I’ve grouped these by theme/ | + | |
| - | In cities/towns: | + | The following is pulled together from [[https:// |
| - | Maintainable buildings (usually 4 stories or less, unless using/ | ||
| - | Repurposed buildings: | ||
| - | Malls, | ||
| - | Parking garages, | ||
| - | Gas station, maybe turned into a restaurant with outdoor dining under the canopy? | ||
| - | Public transit in use: trains, streetcars, ropeways/ | ||
| - | Bicycles/ | ||
| - | Roads reclaimed into: | ||
| - | gardens | ||
| - | speakers corners | ||
| - | playgrounds | ||
| - | communal kitchens | ||
| - | parks (maybe with some solar cooker grills, the kind with a parabolic dish underneath, which can swing/flip up over the grilltop when not in use) | ||
| - | any other third space | ||
| - | Public gardens, if doing plants on rooftops/ | ||
| - | Lots of public art | ||
| - | Street musicians | ||
| - | Renewable power sources where practical – ie, solar on rooftops but windmills will probably be set up outside of town | ||
| - | Emergency Vehicles that fit pedestrianized streets | ||
| - | Amphibious Emergency Vehicles where seasonal flooding is expected | ||
| - | Cities built to survive flooding | ||
| - | Possibly some neighborhoods which are transplanted from cities that may not do well as climate change worsens (little New Orleans?) | ||
| - | Old wind turbine blades repurposed into bike shelters, foot bridges, picnic tables, and other things. | ||
| - | Reduce light pollution – there are tradeoffs here so how you balance them will depend on your goals. Light pollution harms wildlife and humans and uses energy. At the same time, well-lit streets increase safety, both from other humans and hazards, and basically help facilitate a functional nightlife, which is often an aspect of a thriving city. | ||
| - | The basics: | ||
| - | Use streetlights with caps that point downward – a huge ammount of light polution is reduced just by this step | ||
| - | Use redder lights – red light is less bright and better for wildlife, but still gives the same benefits (illusory or otherwise) for safety. It also doesn’t interfere with the circadian rhythm. Amber lights are better than white/blue. | ||
| - | A way to improve the feeling of safety is to light the faces of people, so you need lights at least taller than humans if you want them pointing downwards. Uniformity of lighting is also a big part, so multiple small lamps tend to be better than one big one. | ||
| - | Lights that switch off during especially low-traffic times | ||
| - | Consider if all areas of the city need light at the same times, or if some quiet neighborhoods can switch off earlier. | ||
| - | Prioritize lighting certain high-traffic areas, particularly in places with a lot of pedestrians, | ||
| - | Cities with narrow, winding streets with buildings close will confine the light better than the opposite. | ||
| - | Curbs and other critical areas could be marked (not illuminated) by glow-in-the-dark paint or bioluminescent algae or plants. | ||
| + | * Maintainable buildings (usually 4 stories or less, unless using/ | ||
| + | * Repurposed buildings: | ||
| + | * Malls, | ||
| + | * Parking garages, | ||
| + | * Gas station, maybe turned into a restaurant with outdoor dining under the canopy? | ||
| + | * Public transit in use: trains, streetcars, ropeways/ | ||
| + | * Streetcars used to be incredibly common, they’re practical electric vehicles which were built and run with 1910s technology, metallurgy, and no real batteries. Some trams (such as the Karlsruhe Stadtbahn) travel on old freight lines outside of the city to extend their full range, [[https:// | ||
| + | * Bicycles/ | ||
| + | * Roads reclaimed into: | ||
| + | * gardens | ||
| + | * speakers corners | ||
| + | * playgrounds | ||
| + | * communal kitchens | ||
| + | * parks (maybe with some solar cooker grills, the kind with a parabolic dish underneath, which can swing/flip up over the grilltop when not in use) | ||
| + | * any other third space | ||
| + | * Public gardens, if doing plants on rooftops/ | ||
| + | * Lots of public art | ||
| + | * Street musicians | ||
| + | * Renewable power sources where practical – ie, solar on rooftops but windmills will probably be set up outside of town | ||
| + | * [[https:// | ||
| + | * Amphibious Emergency Vehicles where seasonal flooding is expected | ||
| + | * Cities built to survive flooding | ||
| + | * Possibly some neighborhoods which are transplanted from cities that may not do well as climate change worsens ([[https:// | ||
| + | * Old wind turbine blades [[https:// | ||
| + | * [[reducing_light_pollution|Streetlights designed around reducing light pollution. | ||
| + | ]] | ||
