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| writing:personal_vehicles [2026/01/11 01:34] – JacobCoffinWrites | writing:personal_vehicles [2026/01/12 01:03] (current) – JacobCoffinWrites | ||
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| - | =====Personal Vehicles for Solarpunk Settings===== | + | ===== Personal Vehicles for Solarpunk Settings ===== |
| - | //Personal vehicles in solarpunk?// | + | //Personal vehicles in solarpunk?// |
| - | In a solarpunk world, most personal travel should be feasible with public transit in one form or another, whether that's trains, trams, streetcars, buses, [[ropeways|ropeways]], | + | In a solarpunk world, most personal travel should be feasible with public transit in one form or another, whether that's trains, trams, streetcars, buses, [[ropeways|ropeways]], |
| But even an effective, well-resourced public transportation network will have gaps, places where the last-mile problem shows through, whether that's personal conveyance for people with disabilities and other needs, people trying to transport heavy cargoes from the docks or trainyard to a workshop or home, or, in rural areas, farmers, forest managers, and others whose work/ | But even an effective, well-resourced public transportation network will have gaps, places where the last-mile problem shows through, whether that's personal conveyance for people with disabilities and other needs, people trying to transport heavy cargoes from the docks or trainyard to a workshop or home, or, in rural areas, farmers, forest managers, and others whose work/ | ||
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| This page will explore the types of vehicle which might make sense in these use-cases. There are some fun opportunities from a writing/ | This page will explore the types of vehicle which might make sense in these use-cases. There are some fun opportunities from a writing/ | ||
| - | ====The Problems Today==== | + | ==== The Problems Today ==== |
| Over the last hundred years cars shifted from luxury to necessity - a big part of that transition was accomplished by reshaping all of society around them. Prior to mass adoption of the automobile, cities and rural areas were generally developed on a human scale, around walkable distances and available mass transit. Once personal vehicles were common, roads were widened, huge swaths of land were dedicated to parking, and most crucially, the distances between things stretched out in a way that made accomplishing even basic tasks (like going to work or the store) difficult without a car. We cover this a bit more thoroughly in our sections on [[exurbs_in_the_solarpunk_transition|exurbs and how they might change in the solarpunk transition]]. But we're here to talk about the vehicles themselves, so lets do that: | Over the last hundred years cars shifted from luxury to necessity - a big part of that transition was accomplished by reshaping all of society around them. Prior to mass adoption of the automobile, cities and rural areas were generally developed on a human scale, around walkable distances and available mass transit. Once personal vehicles were common, roads were widened, huge swaths of land were dedicated to parking, and most crucially, the distances between things stretched out in a way that made accomplishing even basic tasks (like going to work or the store) difficult without a car. We cover this a bit more thoroughly in our sections on [[exurbs_in_the_solarpunk_transition|exurbs and how they might change in the solarpunk transition]]. But we're here to talk about the vehicles themselves, so lets do that: | ||
| - | In the modern day, vehicle designs have taken on a degree of sameness, mostly due to safety requirements and the fact that most vehicles intended for regular people are trying to do every job at once. Whether it's a small sedan or a giant pickup truck it needs to be built to transport around five people and a fair bit of cargo, to travel safely at highway speeds, and to protect its passengers during a head-on collision there. Emissions requirements and fuel efficiency needs (because many places become non-viable if you can't afford to drive) add complexity and cost. | + | In the modern day, vehicle designs have taken on a degree of sameness, mostly due to safety requirements and the fact that most vehicles intended for regular people are trying to do every job at once. Whether it's a small sedan or a giant pickup truck it needs to be built to transport around five people and a fair bit of cargo, to travel safely at highway speeds, and to protect its passengers during a head-on collision there. Emissions requirements and fuel efficiency needs (because many places become non-viable if you can't afford to drive) add complexity and cost. |
| This is reinforced by auto manufacturers favoring large, expensive vehicles (largely due to an emissions regulation loophole in the US) with luxury features included even in base models -if you can only afford one vehicle, //you need it to do every job//. | This is reinforced by auto manufacturers favoring large, expensive vehicles (largely due to an emissions regulation loophole in the US) with luxury features included even in base models -if you can only afford one vehicle, //you need it to do every job//. | ||
| - | These overlapping, | + | These overlapping, |
| ==== Personal Vehicles in a Solarpunk Setting ==== | ==== Personal Vehicles in a Solarpunk Setting ==== | ||
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| In rural areas, we might see a dramatic reduction in the quality and coverage of the road network once cars stop being the default, and a matching reconfiguration of how our communities are laid out towards denser villages with public transit, and more farmland and rewilded habitat between them. In town the vehicles will likely match the city list below, but outside of them there are some interesting options for specific jobs and for long trips to more isolated farms, work sites, homesteads, and other holdouts. | In rural areas, we might see a dramatic reduction in the quality and coverage of the road network once cars stop being the default, and a matching reconfiguration of how our communities are laid out towards denser villages with public transit, and more farmland and rewilded habitat between them. In town the vehicles will likely match the city list below, but outside of them there are some interesting options for specific jobs and for long trips to more isolated farms, work sites, homesteads, and other holdouts. | ||
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| - | | ||
| ==== Get to the Vehicles Already! ==== | ==== Get to the Vehicles Already! ==== | ||
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| We're starting off with the obvious ones, bicycles, scooters, electric scooters, electric mopeds, e-bikes, cargo bikes, cargo e-bikes. These vehicles are cheaper to design, build, and maintain, they fill many of the same roles cars do today, and [[https:// | We're starting off with the obvious ones, bicycles, scooters, electric scooters, electric mopeds, e-bikes, cargo bikes, cargo e-bikes. These vehicles are cheaper to design, build, and maintain, they fill many of the same roles cars do today, and [[https:// | ||
| - | A common sentiment I've found while reading about electric bikes is that they actually offer the same freedom and convenience once promised by the automobile, without the tremendous cost of purchase and upkeep, and the general stress of traffic and parking. | + | A common sentiment I've found while reading about electric bikes is that they actually offer the same freedom and convenience once promised by the automobile, without the [[https:// |
| They' | They' | ||
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| The variety of vehicles will largely depend on the state of the roads. The closer to the modern day they fit, the more stringent the requirements on their design and maintenance. If the condition of the roads effectively enforces a lower speed limit, of if vehicles are less regulated in these regions, then the vehicles which remain can be much more interesting. | The variety of vehicles will largely depend on the state of the roads. The closer to the modern day they fit, the more stringent the requirements on their design and maintenance. If the condition of the roads effectively enforces a lower speed limit, of if vehicles are less regulated in these regions, then the vehicles which remain can be much more interesting. | ||
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| **Electric Vehicles** | **Electric Vehicles** | ||
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| Or, for an even more messy, salvage-heavy addition, there are conversions for [[https:// | Or, for an even more messy, salvage-heavy addition, there are conversions for [[https:// | ||
| + | |||
| + | ** Watercraft ** | ||
| + | |||
| + | Historically boats, canoes, kayaks, barges, and a thousand other varieties of small craft have played primary roles in transportation. In thickly-forested land, or areas with lots of rough ground and elevation changes, rivers and lakes became highways for humans, providing comparatively easy travel, especially when hauling heavy cargo. This was especially useful because even in areas with lots of dry land, humans often build their settlements right on waterways. | ||
| + | |||
| + | In a modern solarpunk setting, this kind of transportation could still be very viable. And when people have watercraft designs from all cultures and history to choose from, and access to modern materials and technology, these vehicles can get very interesting. | ||
| + | |||
| + | Kayaks, canoes, and narrow, shallow-draft boats make a lot of sense in smaller rivers, and can be motorized or even converted to include a sail fairly easily. On lakes and large rivers, with more room to maneuver all kinds of interesting craft can appear (personally I love catamarans and trimarans). Hydrofoils, jet skis, (hydrofoil jet skis?), even hovercrafts or other amphibious vehicles can make sense in the right context (some of these can work equally well whether the water body is frozen or not). On big lakes an [[https:// | ||
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| + | ** Personal Aircraft** | ||
| + | |||
| + | In the right setting, especially very isolated rural areas, or very post-scarcity timelines, personal aircraft may be a good fit. Hang gliders and paragliders, | ||
| ** Seasonal Vehicles ** | ** Seasonal Vehicles ** | ||
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| This category isn't exclusive to anything above, but it might be worth considering as a sort of modifier. In regions with cold, snowy winters, we currently invest a tremendous amount of resources keeping the roads drivable in all circumstances, | This category isn't exclusive to anything above, but it might be worth considering as a sort of modifier. In regions with cold, snowy winters, we currently invest a tremendous amount of resources keeping the roads drivable in all circumstances, | ||
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| + | ** Vehicles as a Personal, Private space ** | ||
| + | |||
| + | There' | ||
