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| writing:repairability_in_solarpunk [2026/01/18 17:22] – JacobCoffinWrites | writing:repairability_in_solarpunk [2026/02/04 03:05] (current) – JacobCoffinWrites | ||
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| We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage in a landfill. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting. | We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage in a landfill. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting. | ||
| - | Conventional wisdom is that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/ | + | Conventional wisdom is that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/ |
| With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they' | With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they' | ||
