Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| writing:repairability_in_solarpunk [2025/12/24 19:57] – JacobCoffinWrites | writing:repairability_in_solarpunk [2025/12/24 20:27] (current) – JacobCoffinWrites | ||
|---|---|---|---|
| Line 5: | Line 5: | ||
| Some of the language in this page will be a bit generic as it tries to cover everything from computers and washing machines to bicycles to pots and pans. As with all of these resources it's a work in progress and I'm happy to add more links, dedicated sections, and specific examples if you have something you think fits! | Some of the language in this page will be a bit generic as it tries to cover everything from computers and washing machines to bicycles to pots and pans. As with all of these resources it's a work in progress and I'm happy to add more links, dedicated sections, and specific examples if you have something you think fits! | ||
| + | |||
| + | ====A change in ethos (incentive? | ||
| + | |||
| + | I think in order to talk about how stuff might be made differently, | ||
| + | |||
| + | I think there’s two broad categories to look at: the first is the goals and culture of the industry/ | ||
| + | |||
| ===Making things=== | ===Making things=== | ||
| Line 10: | Line 17: | ||
| In our present day, at least in wealthier nations, much of how we interact with //stuff// is through a siloed system of **extraction -> manufacture -> purchase -> use -> and disposal**. The companies that produce a thing generally don’t care what happens to it once it’s sold. Their only interest is in producing and selling things, and in making a bigger profit than last quarter. They’re not responsible for the long-term, societal and environmental costs of their product, or for what happens to it after it breaks down. | In our present day, at least in wealthier nations, much of how we interact with //stuff// is through a siloed system of **extraction -> manufacture -> purchase -> use -> and disposal**. The companies that produce a thing generally don’t care what happens to it once it’s sold. Their only interest is in producing and selling things, and in making a bigger profit than last quarter. They’re not responsible for the long-term, societal and environmental costs of their product, or for what happens to it after it breaks down. | ||
| - | Instead the rest of our society has stepped up - and subsidized them, in a way - by providing an elaborate system of waste management which whisks these unwanted things away out of sight, keeping the whole purchase -> disposal system convenient. The person who buys a short-lived appliance might find their frusturation | + | Instead the rest of our society has stepped up - and subsidized them, in a way - by providing an elaborate system of waste management which whisks these unwanted things away out of sight, keeping the whole purchase -> disposal system convenient. The person who buys a short-lived appliance might find their frustration |
| And this is a huge part of the responsibilities of local governments, | And this is a huge part of the responsibilities of local governments, | ||
| - | And that default feeds back into manufacture – to some extent, things are produced with the expectation, | + | And that default feeds back into manufacture – to some extent, things are produced with the expectation, |
| - | Several people I talked to while looking for examples for this page recommended that I look into household stuff produced in the Soviet Union. | + | Several people I talked to while looking for examples for this page recommended that I look into household stuff produced in the Soviet Union. |
| And that struck me as a very different way of looking at the production of goods. | And that struck me as a very different way of looking at the production of goods. | ||
| Line 38: | Line 45: | ||
| This might be sounding a bit too state-run or top-down so lets look at other ways this sort of thing might be done. A more anarchist framework might involve open-source hardware designs, circulated freely and available to anyone who needs to make a thing. Picture something like thingiverse. | This might be sounding a bit too state-run or top-down so lets look at other ways this sort of thing might be done. A more anarchist framework might involve open-source hardware designs, circulated freely and available to anyone who needs to make a thing. Picture something like thingiverse. | ||
| - | If someone needs something they might go to their local fabrication workshop and ask them to make the thing (and work out whatever compensation fits your setting). The fab shop might pull down a design - perhaps this is just a highly-rated volunteer design, or, as in Ecotopia, it's been reviewed and approved by some form of government/ | + | If someone needs something they might go to their local fabrication workshop and ask them to make the thing (and work out whatever compensation fits your setting). The fab shop might pull down a design - perhaps this is just a highly-rated volunteer design, or, as in Ecotopia, it's been reviewed and approved by some form of government/ |
| We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting. | We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting. | ||
| - | It’s important to note that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/ | + | It’s important to note that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/ |
| With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they' | With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they' | ||
| Line 49: | Line 56: | ||
| But if your setting doesn' | But if your setting doesn' | ||
| + | |||
| + | The other downside is in wait time - with speculative manufacturing, | ||
| + | |||
| + | In an on-demand solarpunk society, you might be stuck waiting while someone downloads a design, finds parts, and assembles the thing. This is another place where a library economy shines - instead of an individual showing up at a fab shop to commission a new refrigerator, | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
