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writing:repairability_in_solarpunk [2026/01/06 21:58] – [Designing stuff to not break] JacobCoffinWriteswriting:repairability_in_solarpunk [2026/04/08 20:40] (current) – external edit 127.0.0.1
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-=====Rethinking How We Make Things - Long-Lasting Stuff for a Library Economy===== +===== Rethinking How We Make Things - Long-Lasting Stuff for a Library Economy =====
  
 Solarpunk artwork often features sleek, futuristic technology –  sometimes because it contrasts well with nature in outdoor scenes, or because the smooth shapes compliment it and reject the techno aesthetics often found in cyberpunk and real life. But do those aesthetics match with the DIY, Open Source, Copyleft, Right-to-Repair activist side of the solarpunk movement? What would tech, appliances, etc look like in a society that prioritizes resilient, long-lasting, repairable stuff? Solarpunk artwork often features sleek, futuristic technology –  sometimes because it contrasts well with nature in outdoor scenes, or because the smooth shapes compliment it and reject the techno aesthetics often found in cyberpunk and real life. But do those aesthetics match with the DIY, Open Source, Copyleft, Right-to-Repair activist side of the solarpunk movement? What would tech, appliances, etc look like in a society that prioritizes resilient, long-lasting, repairable stuff?
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 We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage in a landfill. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting. We’ll talk in the next sections about how these goods might be made fixable and durable, but if they become unwanted (maybe two people move in together, or someone dies) the item might be passed ad-hoc to someone who needs it, or it might be returned to the library economy – volunteers or employees would collect it, inspect it, clean it up or make repairs, and provide it to someone else. If it’s beyond repair for some reason, it would be stripped for usable parts and the remaining materials recycled. Ideally only a very small portion would end up needing forever-storage in a landfill. This process could take place in a huge, futuristic facility, or tons of small workshops; it all depends on your setting.
  
-Conventional wisdom is that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/layout, the per-arranged supply lines for parts, the specialization and experience of the workers all play a huge role in producing a quality item as quickly and efficiently as possible.+Conventional wisdom is that there are some huge downsides to this kind of operation - a general fab shop will be far less efficient at producing any given thing than a dedicated facility. The dedicated equipment/layout, the pre-arranged supply lines for parts, the specialization and experience of the workers all play a huge role in producing a quality item as quickly and efficiently as possible.
  
 With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they'll burn a lot of time learning how to make each thing, and even just maneuvering it around their workshop. And these efficiency losses aren’t just made in person-hours and minor injuries – this slower, less-specialized work means more electricity spent running tools and lights, parts and materials wasted through accidental damage. All of this may come with an environmental cost (in extraction or pollution) depending on how the larger society creates energy and sources materials. With each new product, even a skilled fab shop crew will be relearning lessons other teams elsewhere already learned, and they'll burn a lot of time learning how to make each thing, and even just maneuvering it around their workshop. And these efficiency losses aren’t just made in person-hours and minor injuries – this slower, less-specialized work means more electricity spent running tools and lights, parts and materials wasted through accidental damage. All of this may come with an environmental cost (in extraction or pollution) depending on how the larger society creates energy and sources materials.
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   * Some of it is cultural. In a society where wealth is a virtue and signaling it through new purchases is a good thing, patching something together, making it last, especially if it shows, can be embarrassing.   * Some of it is cultural. In a society where wealth is a virtue and signaling it through new purchases is a good thing, patching something together, making it last, especially if it shows, can be embarrassing.
-      * A lot of the English-language common phrases for fixing things in a casual or creative way that I heard growing up were derogatory, and because bad ideas so seldom exist in isolation, most I can remember hearing featured racial slurs - basically saying "the way you fixed this looks like someone from X group (stereotyped as poor) did it". As far as I’ve seen the most neutral English phrase is ‘jury rigged’, which is apparently [[https://en.wikipedia.org/wiki/Jury_rigging|nautical in origin]].+    * A lot of the English-language common phrases for fixing things in a casual or creative way that I heard growing up were derogatory, and because bad ideas so seldom exist in isolation, most I can remember hearing featured racial slurs - basically saying "the way you fixed this looks like someone from X group (stereotyped as poor) did it". As far as I’ve seen the most neutral English phrase is ‘jury rigged’, which is apparently [[https://en.wikipedia.org/wiki/Jury_rigging|nautical in origin]].
   * Some of it was taught – for the last few generations, stuff has genuinely been made both cheaper and harder to fix, and disposal has been made convenient, so we’ve gradually shifted towards throwing more stuff away. Some corporate warranty programs will even ship you an entire new product rather than repair your current one.    * Some of it was taught – for the last few generations, stuff has genuinely been made both cheaper and harder to fix, and disposal has been made convenient, so we’ve gradually shifted towards throwing more stuff away. Some corporate warranty programs will even ship you an entire new product rather than repair your current one. 
   * Stopping to repair something can be a huge hassle on top of everything else you have to do - especially if you're relying on the thing for some basic part of your routine and can't tolerate much downtime. This is likely made worse by the strict schedules and obligations we experience in capitalism, but even in a gentler world it'd be a pain.    * Stopping to repair something can be a huge hassle on top of everything else you have to do - especially if you're relying on the thing for some basic part of your routine and can't tolerate much downtime. This is likely made worse by the strict schedules and obligations we experience in capitalism, but even in a gentler world it'd be a pain. 
-      * For all the romance around them, 'making do' and 'doing without' quite literally mean getting by with a less convenient or effective system/resources or tolerating their lack altogether. They describe accepting less convenience, and that's not something everyone will choose, even if there's a good reason. (It's generally easier to rally people around a war than around fighting an abstract concept like climate change, but even for popular wars governments had to create huge propaganda campaigns to convince people to go along with rationing.)+    * For all the romance around them, 'making do' and 'doing without' quite literally mean getting by with a less convenient or effective system/resources or tolerating their lack altogether. They describe accepting less convenience, and that's not something everyone will choose, even if there's a good reason. (It's generally easier to rally people around a war than around fighting an abstract concept like climate change, but even for popular wars governments had to create huge propaganda campaigns to convince people to go along with rationing.)
  
 So what changes to make this work? Earlier I mentioned moral frameworks that treat wealth (and demonstrations of it) as a virtue and repair as a mark of poverty and thus failure. Hopefully a solarpunk society would flip this dynamic on its head - perhaps buying new stuff, especially unnecessarily, might be seen as wasteful and shameful, while fixing things, even in a messy way, would be an accomplishment that demonstrates competence as an adult or your ability to work with your community to get things done. So what changes to make this work? Earlier I mentioned moral frameworks that treat wealth (and demonstrations of it) as a virtue and repair as a mark of poverty and thus failure. Hopefully a solarpunk society would flip this dynamic on its head - perhaps buying new stuff, especially unnecessarily, might be seen as wasteful and shameful, while fixing things, even in a messy way, would be an accomplishment that demonstrates competence as an adult or your ability to work with your community to get things done.
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 One of the big accomplishments of modern day maker and repair movements is that they're making work that used to be seen as a shameful necessity into something positive. Something people choose to do. This encompasses everything from [[https://www.repaircafe.org/en/|Repair Cafés]] and [[https://fixitclinic.blogspot.com/|Fixit Clinics]] to the growing popularity of visible mending. Thrift was a virtue for a long time, still is in many places, and may gain significance again with a little help. One of the big accomplishments of modern day maker and repair movements is that they're making work that used to be seen as a shameful necessity into something positive. Something people choose to do. This encompasses everything from [[https://www.repaircafe.org/en/|Repair Cafés]] and [[https://fixitclinic.blogspot.com/|Fixit Clinics]] to the growing popularity of visible mending. Thrift was a virtue for a long time, still is in many places, and may gain significance again with a little help.
  
-A cultural emphasis on making repair and reuse the societal default (and outright disposal rare) could shift this quite a bit, and empower people to fix and repair stuff much more easily. This would include both the design of the items and the larger network of library organizations and facilities that work on them. +A cultural emphasis on making repair and reuse the societal default (and outright disposal rare) could shift this quite a bit, and empower people to fix and repair stuff much more easily. This would include both the design of the items and the larger network of library organizations and facilities that work on them.
  
 And a gentler society, with more emphasis on community, can help a lot when things do break down. A refrigerator failing is a small catastrophe for a household today, which could cost them both the financial price of repair or replacement and disposal, but also their food for the month. Mutual aid and support networks can mitigate these harms if they're in place. And a gentler society, with more emphasis on community, can help a lot when things do break down. A refrigerator failing is a small catastrophe for a household today, which could cost them both the financial price of repair or replacement and disposal, but also their food for the month. Mutual aid and support networks can mitigate these harms if they're in place.
  
-It's worth noting that in contrast to a lot of the current art (and depending on the setting's technology level and available resources), a solarpunk society might look generally shabbier than our modern day. Less broken stuff would be hidden away in landfills or exported to poor places out of sight (a pile of broken appliances is just a source of spares and practice for the real repair after all) and the mix of reduced new production and more emphasis on repair - which, when done by regular people, often stops at ‘good enough’ - would leave more things looking old or half-finished. As all this effort adds up across many people, it can have a real cumulative effect that it takes a while to get used to. This isn't unique to a solarpunk world, there are plenty of places IRL where practical and good enough take priority over making something look polished and 'professional,' but a solarpunk society might be very willing to accept a bit of crooked, janky work if it's focusing its resources on higher-priority goals elsewhere. +It's worth noting that in contrast to a lot of the current art (and depending on the setting's technology level and available resources), a solarpunk society might look generally shabbier than our modern day. Less broken stuff would be hidden away in landfills or exported to poor places out of sight (a pile of broken appliances is just a source of spares and practice for the real repair after all) and the mix of reduced new production and more emphasis on repair - which, when done by regular people, often stops at ‘good enough’ - would leave more things looking old or half-finished. As all this effort adds up across many people, it can have a real cumulative effect that it takes a while to get used to. This isn't unique to a solarpunk world, there are plenty of places IRL where practical and good enough take priority over making something look polished and 'professional,' but a solarpunk society might be very willing to accept a bit of crooked, janky work if it's focusing its resources on higher-priority goals elsewhere.
  
 And of course, it doesn't have to happen this way - you might also have a high-tech, well-resourced society with an aggressive library economy which scoops up old stuff and whisks it away to repair/reuse facilities, with all kinds of automation and labor-saving robotics mixed in. And of course, it doesn't have to happen this way - you might also have a high-tech, well-resourced society with an aggressive library economy which scoops up old stuff and whisks it away to repair/reuse facilities, with all kinds of automation and labor-saving robotics mixed in.
- 
  
 | **A Note on Anachronism:** |   | | **A Note on Anachronism:** |   |
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 So let's get into how this long-lasting stuff gets made. There are (very broadly) two ways to do this: design it to not break, and design it to be fixed (durability and repairability). Generally the best examples will strive to do both, but these goals can sometimes conflict and force the designers to choose one or the other: So let's get into how this long-lasting stuff gets made. There are (very broadly) two ways to do this: design it to not break, and design it to be fixed (durability and repairability). Generally the best examples will strive to do both, but these goals can sometimes conflict and force the designers to choose one or the other:
  
- +==== Designing stuff to be fixed ====
-====Designing stuff to be fixed====+
  
 **General Themes** **General Themes**
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   * **Documentation** - A few generations ago, it was expected that you’d receive a wiring diagram when you bought electronics or an appliance. Parts catalogs were common and if you had the patience, skillset, and budget, there was nothing to stop you from ordering every part and assembling your own copy of the design. Repair wasn’t just tolerated but expected. Modern designs, by contrast, are frequently obfuscated, to the extent that appliances commonly have limited (or inaccurate) user manuals and separate in-house service manuals which are generally kept secret but sometimes leaked to the internet. Fixable solarpunk items should have robust documentation, including schematics, wiring diagrams, bills of materials (and guides for finding or fabricating alternative parts wherever possible). If you'd like to see some good examples of this, thingiverse and other sites where people share their designs host many volunteer projects which have excellent documentation aimed at making assembly easy no matter which continent you're on, or what your local standard for measurements, stock material, and fasteners is in.   * **Documentation** - A few generations ago, it was expected that you’d receive a wiring diagram when you bought electronics or an appliance. Parts catalogs were common and if you had the patience, skillset, and budget, there was nothing to stop you from ordering every part and assembling your own copy of the design. Repair wasn’t just tolerated but expected. Modern designs, by contrast, are frequently obfuscated, to the extent that appliances commonly have limited (or inaccurate) user manuals and separate in-house service manuals which are generally kept secret but sometimes leaked to the internet. Fixable solarpunk items should have robust documentation, including schematics, wiring diagrams, bills of materials (and guides for finding or fabricating alternative parts wherever possible). If you'd like to see some good examples of this, thingiverse and other sites where people share their designs host many volunteer projects which have excellent documentation aimed at making assembly easy no matter which continent you're on, or what your local standard for measurements, stock material, and fasteners is in.
  
- +=== Electronics ===
-===Electronics===+
  
 Huge thanks to Alex_Glow for all her help with this section (and others), and for all the hardware folks who answered our questions on [[https://chaos.social/@alexglow/115676058310685291|Mastodon]] and [[https://bsky.app/profile/alexglow.bsky.social/post/3m7ejvi2u622k|BSKY]]. The following guide is mostly made from consolidating their recommendations. Huge thanks to Alex_Glow for all her help with this section (and others), and for all the hardware folks who answered our questions on [[https://chaos.social/@alexglow/115676058310685291|Mastodon]] and [[https://bsky.app/profile/alexglow.bsky.social/post/3m7ejvi2u622k|BSKY]]. The following guide is mostly made from consolidating their recommendations.
  
-Electronics run much of our modern world, and Solarpunk is generally distinguished by being both high tech and optimistic so we're going to want to keep some level of electronics in our stories (how high tech your setting is will determine how much of this advice you want to include). Unfortunately, in the present, the electronics are often the part an item that fails first and is hardest to fix or replace. Cheap production or planned obsolescence can combine with dense, custom mystery components to turn an otherwise functional device into a paperweight. In fact, in some cases, as with smart appliances, the electronics seem to be added with the //expectation// that they will shorten the lifespan of the product. The complexity, lack of documentation, and difficulty (for regular people) of producing replacements make electronics an excellent place for a company to exercise control, slip in some unwanted features, or to shorten the lifespan of a product. Though to be fair, documentation is often the lowest priority for any engineer, and modern appliances often cycle quickly through new designs, so a lack of continuing support even for a fairly recent electronic component might be cost cutting and inertia rather than malice. +Electronics run much of our modern world, and Solarpunk is generally distinguished by being both high tech and optimistic so we're going to want to keep some level of electronics in our stories (how high tech your setting is will determine how much of this advice you want to include). Unfortunately, in the present, the electronics are often the part an item that fails first and is hardest to fix or replace. Cheap production or planned obsolescence can combine with dense, custom mystery components to turn an otherwise functional device into a paperweight. In fact, in some cases, as with smart appliances, the electronics seem to be added with the //expectation// that they will shorten the lifespan of the product. The complexity, lack of documentation, and difficulty (for regular people) of producing replacements make electronics an excellent place for a company to exercise control, slip in some unwanted features, or to shorten the lifespan of a product. Though to be fair, documentation is often the lowest priority for any engineer, and modern appliances often cycle quickly through new designs, so a lack of continuing support even for a fairly recent electronic component might be cost cutting and inertia rather than malice.
  
 A solarpunk society might do things differently. I've pestered some hardware folks to find out how: A solarpunk society might do things differently. I've pestered some hardware folks to find out how:
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 **Chip Design** **Chip Design**
  
-For many of us, the small, dense, custom-made Printed Circuit Boards (PCBs) in our devices are green or blue mysteries. +For many of us, the small, dense, custom-made Printed Circuit Boards (PCBs) in our devices are green or blue mysteries.
  
 From talking with hardware folks online, it sounds like the best way to make electronics more repairable is to: From talking with hardware folks online, it sounds like the best way to make electronics more repairable is to:
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   * Similarly, with [[https://electronics.stackexchange.com/questions/9137/what-kind-of-components-are-black-blobs-on-a-pcb|Chip-on-Board]] the components which would normally be packaged into an integrated circuit are instead assembled directly on the PCB and are then covered over with a blob of epoxy.   This is obviously hard to replace but my understanding is that it's often done when an off-the-shelf/jellybean part isn't available or at least not at a workable price.   * Similarly, with [[https://electronics.stackexchange.com/questions/9137/what-kind-of-components-are-black-blobs-on-a-pcb|Chip-on-Board]] the components which would normally be packaged into an integrated circuit are instead assembled directly on the PCB and are then covered over with a blob of epoxy.   This is obviously hard to replace but my understanding is that it's often done when an off-the-shelf/jellybean part isn't available or at least not at a workable price.
   * The general consensus was both Through-Soldered and Surface Mount Technology components can be repairable if they follow the above guidance (some folks felt you could go a bit smaller with SMT).    * The general consensus was both Through-Soldered and Surface Mount Technology components can be repairable if they follow the above guidance (some folks felt you could go a bit smaller with SMT). 
-      * Through-Soldered components are apparently less available, and since availability of replacements is a big part of repairability, SMT may be a better choice for those. But availability varies based on what you're making - micros are almost always SMT and large passives tend to be TH. +    * Through-Soldered components are apparently less available, and since availability of replacements is a big part of repairability, SMT may be a better choice for those. But availability varies based on what you're making - micros are almost always SMT and large passives tend to be TH. 
-      * SMT appears to be a little easier to assemble and fix using a hot plate, heat gun, or toaster reflow. +    * SMT appears to be a little easier to assemble and fix using a hot plate, heat gun, or toaster reflow. 
-      * The one exception where Through-Soldered stood out is for ports, cords, and anything that will take physical strain. TH connectors tend to be much stronger/more reliable so they're good for physically anchoring things to the board.+    * The one exception where Through-Soldered stood out is for ports, cords, and anything that will take physical strain. TH connectors tend to be much stronger/more reliable so they're good for physically anchoring things to the board.
   * Store any code necessary for functionality on the device itself, with source included or available. If it absolutely has to talk to an API or whatever, make it so you can run that service yourself (self-host).   * Store any code necessary for functionality on the device itself, with source included or available. If it absolutely has to talk to an API or whatever, make it so you can run that service yourself (self-host).
  
 Some other great resources: Some other great resources:
  
-  * https://www.ifixit.com/repairability/gold-standard +  * [[https://www.ifixit.com/repairability/gold-standard]] 
-  * https://www.ifixit.com/repairability +  * [[https://www.ifixit.com/repairability]] 
-  * https://fixitclinic.blogspot.com/2023/06/fixit-clinic-article-in-harvard-gazette.html?m=1 - a nice article on teaching design through fix it clinic volunteering  +  * [[https://fixitclinic.blogspot.com/2023/06/fixit-clinic-article-in-harvard-gazette.html?m=1]] - a nice article on teaching design through fix it clinic volunteering  
-  * https://alexglow.notion.site/Green-EE-5f4184bcf12741fdae2b573a9db1ac53 +  * [[https://alexglow.notion.site/Green-EE-5f4184bcf12741fdae2b573a9db1ac53]] 
-  * https://green-ee.com/ +  * [[https://green-ee.com/]] 
-  * https://www.reddit.com/r/AskReddit/comments/1p28zj6/comment/nq0smi9/ INCREDIBLE comment(s) about hardware & everything else in a massive salt mine (incredibly inhospitable environment for electronics, as with everything salty) +  * [[https://www.reddit.com/r/AskReddit/comments/1p28zj6/comment/nq0smi9/]] INCREDIBLE comment(s) about hardware & everything else in a massive salt mine (incredibly inhospitable environment for electronics, as with everything salty) 
-  * A [[https://www.reddit.com/r/solarpunk/comments/1ddjw7v/electronics_and_their_manufacture_in_a_solar_punk/|great post]] on electronics manufacturing in a solarpunk society +  * A [[https://www.reddit.com/r/solarpunk/comments/1ddjw7v/electronics_and_their_manufacture_in_a_solar_punk/|great post]] on electronics manufacturing in a solarpunk society
  
 Possible PCB substrate (fiberglass + epoxy) replacement materials: Possible PCB substrate (fiberglass + epoxy) replacement materials:
 +
   * Waste shrimp shells -> chitin PCB substrate    * Waste shrimp shells -> chitin PCB substrate 
   * Porcelain/ceramics as a substrate: already in use for heat-resistance.   * Porcelain/ceramics as a substrate: already in use for heat-resistance.
   * Aluminum is also already in general use: low weight, heat dissipation, low thermal expansion   * Aluminum is also already in general use: low weight, heat dissipation, low thermal expansion
-  * https://smartlab.cs.umd.edu/publication/solderlesspcb – Techniques for prototyping PCBs with SMD (surface-mount) components, including high-speed / high-current applications, in a reusable way because you don’t have to desolder anything. Uses pressure (with 3D-printed housings) to hold the components onto the board!+  * [[https://smartlab.cs.umd.edu/publication/solderlesspcb]] – Techniques for prototyping PCBs with SMD (surface-mount) components, including high-speed / high-current applications, in a reusable way because you don’t have to desolder anything. Uses pressure (with 3D-printed housings) to hold the components onto the board!
   * [[https://www.jivamaterials.com/|Jiva Materials]]: recyclable AND biodegradable! (Cellulose, I think?) “Can be dissolved using hot water within a controlled environment”   * [[https://www.jivamaterials.com/|Jiva Materials]]: recyclable AND biodegradable! (Cellulose, I think?) “Can be dissolved using hot water within a controlled environment”
   * [[https://slrpnk.net/post/31860327|Another biodegradable PCB design, this one using mycelium]]   * [[https://slrpnk.net/post/31860327|Another biodegradable PCB design, this one using mycelium]]
  
-===Mechanical Stuff===+=== Mechanical Stuff ===
  
 This section is a little less complete but similarly built out from consolidating input from people who work on cars and appliances. You may notice some overlap with the electronics above: This section is a little less complete but similarly built out from consolidating input from people who work on cars and appliances. You may notice some overlap with the electronics above:
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   * If using a microcontroller is unavoidable, make the firmware open source and put it on a riser board so that it can be easily replaced.   * If using a microcontroller is unavoidable, make the firmware open source and put it on a riser board so that it can be easily replaced.
  
 +=== Appliances ===
  
-===Appliances=== +[[https://ncph.org/history-at-work/rethinking-the-refrigerator/]]
- +
-https://ncph.org/history-at-work/rethinking-the-refrigerator/+
  
 Does a toaster actually need a modern microcontroller for its timer or can you get by with [[https://foodblogalliance.com/how-do-toaster-timers-work/|a bi-metallic strip controller]]? Does a toaster actually need a modern microcontroller for its timer or can you get by with [[https://foodblogalliance.com/how-do-toaster-timers-work/|a bi-metallic strip controller]]?
  
 +=== Computers and Other Advanced Electronics ===
  
-===Computers and Other Advanced Electronics === +This is one area where even a solarpunk society isn't going to be able to do much with some of the electronics design constraints listed above (short of producing much simpler computers for specific tasks). Even the [[https://www.c64-wiki.com/wiki/Motherboard|Comodore64]] and IBM PC used double-layer boards and [[https://github.com/maniekx86/M8SBC-486|this modern homebrew x86 computer]] appears to use four layers. In order to produce anything approaching modern computers a certain degree of density is necessary (if only to reduce signal latency) and that means smaller components and layered boards. Repairability here will likely depend more on modular, standardized components (meaning your RAM, Hard Drive, Video Card, etc, wouldn't all be on one board) and ease of access to the internals (standardized fasteners not glue, etc). Open source firmware for the hardware is also very important for its long-term usability.
- +
-This is one area where even a solarpunk society isn't going to be able to do much with some of the electronics design constraints listed above (short of producing much simpler computers for specific tasks). Even the [[https://www.c64-wiki.com/wiki/Motherboard|Comodore64]] and IBM PC used double-layer boards and [[https://github.com/maniekx86/M8SBC-486|this modern homebrew x86 computer]] appears to use four layers. In order to produce anything approaching modern computers a certain degree of density is necessary (if only to reduce signal latency) and that means smaller components and layered boards. Repairability here will likely depend more on modular, standardized components (meaning your RAM, Hard Drive, Video Card, etc, wouldn't all be on one board) and ease of access to the internals (standardized fasteners not glue, etc). Open source firmware for the hardware is also very important for its long-term usability. +
  
 Modern day computer design includes a fair bit of sabotage against repair/customization - avoiding this stuff would improve the resiliancy of computers tremendously while also costing nothing. This includes Modern day computer design includes a fair bit of sabotage against repair/customization - avoiding this stuff would improve the resiliancy of computers tremendously while also costing nothing. This includes
 +
   * 'Pairing' components - using cryptography or other hardware-level checks to turn different components into a 'set' which can only work together. [[https://www.reddit.com/r/assholedesign/comments/1i6f0jp/comment/m8bnxn1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button|Apple]], [[https://www.ifixit.com/Guide/PlayStation+4+Optical+Drive+Replacement/24720|Sony]], and plenty of other manufacturers do this one. The security benefits are negligible and offset by the dramatic and unnecessary waste.   * 'Pairing' components - using cryptography or other hardware-level checks to turn different components into a 'set' which can only work together. [[https://www.reddit.com/r/assholedesign/comments/1i6f0jp/comment/m8bnxn1/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button|Apple]], [[https://www.ifixit.com/Guide/PlayStation+4+Optical+Drive+Replacement/24720|Sony]], and plenty of other manufacturers do this one. The security benefits are negligible and offset by the dramatic and unnecessary waste.
   * Tamperproofing/traps - if you disassemble enough laptops and other modern electronics, you've probably encountered this one. Often in addition to plastic tabs and other hassles, you'll find that some collection of components have been glued or screwed together on both sides so that as you open it up, a delicate internal board breaks, or an antenna rips, or some other fragile piece is ruined. It's not always clear whether this is the product of cost cutting and attempts to make everything ever thinner and lighter (by designers who perhaps never expected to have to reopen a finished product for service) or a deliberate attempt to stop people from fixing their stuff, but eliminating this practice would be a huge improvement.   * Tamperproofing/traps - if you disassemble enough laptops and other modern electronics, you've probably encountered this one. Often in addition to plastic tabs and other hassles, you'll find that some collection of components have been glued or screwed together on both sides so that as you open it up, a delicate internal board breaks, or an antenna rips, or some other fragile piece is ruined. It's not always clear whether this is the product of cost cutting and attempts to make everything ever thinner and lighter (by designers who perhaps never expected to have to reopen a finished product for service) or a deliberate attempt to stop people from fixing their stuff, but eliminating this practice would be a huge improvement.
  
 +Related to repairability and salvage is the idea of scaling back an older device's capabilities in order to manage potential hardware problems and to shrink the attack surface from software vulnerabilities. For example, flashing out-of-support tablets and phones with a custom ROM, essentially turning unsupported, unsecureable devices into secure, single-purpose touchscreens (perhaps for a radio which doesn't have one) or microcontrollers for other systems (like 3d printers or other CNC Machines). This would make them less generally useful, but would still their service life far beyond what their manufacturer intended, and could keep things like unsupported, unpatchable kernels from providing usable security vulnerabilities.
 +
 +=== Other Stuff ===
 +
 +The conflicting mindsets around designing stuff to be fixable and designing it for the sellers' profits are incredibly common - you can find examples in just about anything manufactured in our world today.
 +
 +  * Re-Glazable Windows - in areas with strong temperature swings, windows have gotten pretty advanced: with multiple layers of tempered glass and a layer of vacuum or inert gas between them, a modern window can be an impressive barrier against winter cold or summer heat. This is a huge part of making a home more efficient. But with that improvement in technology came some regrettable designs, including windows where the glass and frame were designed to be sold and replaced as a single piece. The alternative, re-glazable windows, are windows where the glass sandwich can be removed from its frame with a couple tools and some specialized knowhow. If a window gets cracked or broken, a third-party window company can manufacture a new stack of glass (with its layer of vacuum or inert gas etc) to the size of the frame, pop out the broken one, and glue in the new one, rendering it as good as new. This is both convenient and keeps the homeowners' options open for a replacement.
 +    * However, many companies have produced windows where the frame wraps around the glass layers on both sides, making them a single unit. Replacing these requires removal, meaning the window frame (the one that's part of the building this time) or wall will have to be carefully disassembled. And if the broken window was made in an odd, nonstandard size, a whole new frame will have to be produced along with the glass to fit the hole in the wall, or the hole in the wall will have to be modified. This is more expensive and fewer companies do this work, it also takes much longer. It looks like a good deal to the manufacturer - by producing a slightly-nonstandard window nobody else can service they can lock in their customers, but many of these already went out of business, leaving people with no good options for replacements.
  
-===Efficiency and Complexity=== +=== Efficiency and Complexity ===
  
-There's another important trade-off to consider in this design process, which is part of the trend away from repairability: improvements to an appliance's efficiency (whether that's electricity or water used) can add complexity which reduces repairability. +There's another important trade-off to consider in this design process, which is part of the trend away from repairability: improvements to an appliance's efficiency (whether that's electricity or water used) can add complexity which reduces repairability.
  
 You might need more precise (and thus complex) sensors, or to use lighter (and weaker weaker) materials to lower the power needed to move something. These improvements can reduce a product's lifetime but greatly drop the environmental cost of operating it. Most solarpunk settings are going to want to strike a balance somewhere between fixable and efficient. You might need more precise (and thus complex) sensors, or to use lighter (and weaker weaker) materials to lower the power needed to move something. These improvements can reduce a product's lifetime but greatly drop the environmental cost of operating it. Most solarpunk settings are going to want to strike a balance somewhere between fixable and efficient.
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 The important thing here is thinking about your setting and deciding on which tradeoffs they might accept. Perhaps people in one area have a surplus of energy during the day but shortages of refined metals, electronic components, or skilled labor and would prefer simple, sturdy, fixable stuff even if it's a little less efficient. Perhaps people in another region with constant droughts or frequent shortfalls in their green generation of electricity might need any efficiency boost they can get, even if it means their appliances, electronics, or machinery might be harder to fix. The important thing here is thinking about your setting and deciding on which tradeoffs they might accept. Perhaps people in one area have a surplus of energy during the day but shortages of refined metals, electronic components, or skilled labor and would prefer simple, sturdy, fixable stuff even if it's a little less efficient. Perhaps people in another region with constant droughts or frequent shortfalls in their green generation of electricity might need any efficiency boost they can get, even if it means their appliances, electronics, or machinery might be harder to fix.
  
-One way a solarpunk setting might be better off than we are today, is that our push for efficiency helped drive and coincided with a push by the manufacturers to swap out their product lines on much shorter timelines. Partly this was because the efficiency goals were set to tighten gradually over time, meaning the manufacturers could make incremental improvements instead of having to jump from 1980s products right to top-of-the-line efficiency. This was pretty reasonable, but it coincided with the manufacturers looking at smart phones and realizing they'd like it better if you replaced their stuff as regularly as you did your phone, and their attempts to jam various 'smart' features into their devices. Aside from all the privacy, security, and longevity problems with 'smart' devices, this all resulted in much shorter runs of any specific product. In the past, a company might sell basically the same refrigerator or other appliance for a decade or more with very few changes. This meant that even when a part wasn't exactly standard (perhaps it was only produced in-house) there was at least a good supply of it available and good reason for parts companies to make duplicates. Once they shortened the production runs for their appliances down to months or maybe a year or two, it got much harder to find replacements for in-house stuff. +One way a solarpunk setting might be better off than we are today, is that our push for efficiency helped drive and coincided with a push by the manufacturers to swap out their product lines on much shorter timelines. Partly this was because the efficiency goals were set to tighten gradually over time, meaning the manufacturers could make incremental improvements instead of having to jump from 1980s products right to top-of-the-line efficiency. This was pretty reasonable, but it coincided with the manufacturers looking at smart phones and realizing they'd like it better if you replaced their stuff as regularly as you did your phone, and their attempts to jam various 'smart' features into their devices. Aside from all the privacy, security, and longevity problems with 'smart' devices, this all resulted in much shorter runs of any specific product. In the past, a company might sell basically the same refrigerator or other appliance for a decade or more with very few changes. This meant that even when a part wasn't exactly standard (perhaps it was only produced in-house) there was at least a good supply of it available and good reason for parts companies to make duplicates. Once they shortened the production runs for their appliances down to months or maybe a year or two, it got much harder to find replacements for in-house stuff.
  
 Your solarpunk setting should have access to the designs and efficiency progress the companies have already made, and probably won't have their motives for short-run product lines, so finding one or two designs that meet their requirements for efficiency and repairability, and standardizing on them might alleviate some of the severity of the present day trade-offs. Your solarpunk setting should have access to the designs and efficiency progress the companies have already made, and probably won't have their motives for short-run product lines, so finding one or two designs that meet their requirements for efficiency and repairability, and standardizing on them might alleviate some of the severity of the present day trade-offs.
  
 +=== Re-Examining Lower-Tech answers ===
  
-===Re-Examining Lower-Tech answers=== +Economies of scale in mass production allow for the widespread availability of incredibly cheap components, including programmable microcontrollers, and tiny computers. This has lead to some wonderfully advanced stuff in the DIY scene and has made hobbyist electronics available to regular people in a way that they basically never were before. Some absolutely wonderful stuff has come out of that in education and general continuing learning. The flipside of this low-cost availability is a sort of laziness, (similar to what we see on the software side, where whenever the hardware improves, the software bloats) - designers use unnecessarily powerful components to do very simple things because those components are familiar and cheap, leading to odd outcomes where [[https://bogdanthegeek.github.io/blog/projects/vapeserver/|some disposable vapes have enough processing power and memory to run a basic web server]].  There’s no reason economies of scale can’t still appear in a solarpunk society, but a general focus on reducing waste, extracting less, reducing long-distance shipping, and producing things in ethical conditions may make some of that tech less available or less cheap than it is today. Places with existing heaps of tech (such as e-waste dump sites) may even find it to be a resource they can salvage for trade or use, similar to natural resources today. But if these advanced resources become scarcer, people may use them more sparingly, and may look towards older answers for the simple jobs.  Here’s a few interesting bits of tech history that might inspire something:
-Economies of scale in mass production allow for the widespread availability of incredibly cheap components, including programmable microcontrollers, and tiny computers. This has lead to some wonderfully advanced stuff in the DIY scene and has made hobbyist electronics available to regular people in a way that they basically never were before. Some absolutely wonderful stuff has come out of that in education and general continuing learning. The flipside of this low-cost availability is a sort of laziness, (similar to what we see on the software side, where whenever the hardware improves, the software bloats) - designers use unnecessarily powerful components to do very simple things because those components are familiar and cheap, leading to odd outcomes where [[https://bogdanthegeek.github.io/blog/projects/vapeserver/|some disposable vapes have enough processing power and memory to run a basic web server]].  +
-There’s no reason economies of scale can’t still appear in a solarpunk society, but a general focus on reducing waste, extracting less, reducing long-distance shipping, and producing things in ethical conditions may make some of that tech less available or less cheap than it is today. Places with existing heaps of tech (such as e-waste dump sites) may even find it to be a resource they can salvage for trade or use, similar to natural resources today. +
-But if these advanced resources become scarcer, people may use them more sparingly, and may look towards older answers for the simple jobs.  +
-Here’s a few interesting bits of tech history that might inspire something:+
  
-**[[https://en.wikipedia.org/wiki/Cam_timer|Drum Sequencers]]** +**[[https://en.wikipedia.org/wiki/Cam_timer|Drum Sequencers]]**
  
-Also known as Cam Timers, and sometimes called Music Box Timers, these systems use a rotating drum or disk with raised contacts to activate various switches in a preprogrammed sequence. This allows for analogue control over an electrical system (such as [[https://www.reddit.com/r/MachinePorn/comments/3lfinj/oc_econolite_type_f_electromechanical_traffic/|traffic]] [[https://imgur.com/gallery/econolite-electro-mechanical-traffic-signal-controller-SzIBg|lights]], [[https://web.archive.org/web/20251217002628/https://www.facebook.com/groups/ElectronicParts/posts/2370619849794003/|washing machines]], and [[https://www.reddit.com/r/PanelGore/comments/18d3xum/machine_sequencing_before_plcs/|automated industrial equipment]]. Much like the pegs in a music box cylinder flick a length of metal to create the notes, in a drum  sequencer, as the drum spins, the pegs run across switches and close an electrical circuit. In some versions a programmer can change or rearrange (reprogram) peg or cam positions. To make them even more effective, some designs allow a certain switched circuit to cut power to the motor turning the drum (such as in a washing machine, you might stop the drum from turning while the machine fills up with water, so you don't have to worry about water pressure and the varying time it'll take to fill up). Using feedback, external time delay, and other sensory circuits, it's actually possible to build an electromechanical state machine using a cam timer. These are common in washing machines, where the cam timer runs in phases, but also stops and waits for external signals such as a fill level sensor, or a water heating temperature sensor.  +Also known as Cam Timers, and sometimes called Music Box Timers, these systems use a rotating drum or disk with raised contacts to activate various switches in a preprogrammed sequence. This allows for analogue control over an electrical system (such as [[https://www.reddit.com/r/MachinePorn/comments/3lfinj/oc_econolite_type_f_electromechanical_traffic/|traffic]] [[https://imgur.com/gallery/econolite-electro-mechanical-traffic-signal-controller-SzIBg|lights]], [[https://web.archive.org/web/20251217002628/https://www.facebook.com/groups/ElectronicParts/posts/2370619849794003/|washing machines]], and [[https://www.reddit.com/r/PanelGore/comments/18d3xum/machine_sequencing_before_plcs/|automated industrial equipment]]. Much like the pegs in a music box cylinder flick a length of metal to create the notes, in a drum  sequencer, as the drum spins, the pegs run across switches and close an electrical circuit. In some versions a programmer can change or rearrange (reprogram) peg or cam positions. To make them even more effective, some designs allow a certain switched circuit to cut power to the motor turning the drum (such as in a washing machine, you might stop the drum from turning while the machine fills up with water, so you don't have to worry about water pressure and the varying time it'll take to fill up). Using feedback, external time delay, and other sensory circuits, it's actually possible to build an electromechanical state machine using a cam timer. These are common in washing machines, where the cam timer runs in phases, but also stops and waits for external signals such as a fill level sensor, or a water heating temperature sensor.
-  +
-The benefit of these systems to a solarpunk society is that they’re robust and simple. They offer many of the features of a modern microcontroller-based system, including being programmable. But they can be made from fairly basic materials - the most advanced component is an electric motor and those can be made with 1800s technology if necessary - and they can be heavily overbuilt to last a long time if you don't expect to need to reprogram them+
  
-The downsides are that they're more difficult to program, which likely becomes significant problem if you're doing it a lot, they're mechanical so they will wear out, and they lack some features like detecting and responding to malfunctions, automatically initiating test cycles, providing error codes, etc+The benefit of these systems to a solarpunk society is that theyre robust and simple. They offer many of the features of modern microcontroller-based systemincluding being programmable. But they can be made from fairly basic materials - the most advanced component is an electric motor and those can be made with 1800s technology if necessary - and they can be heavily overbuilt to last a long time if you don't expect to need to reprogram them.
  
 +The downsides are that they're more difficult to program, which likely becomes a significant problem if you're doing it a lot, they're mechanical so they will wear out, and they lack some features like detecting and responding to malfunctions, automatically initiating test cycles, providing error codes, etc.
  
 **[[https://en.wikipedia.org/wiki/BEAM_robotics|BEAM robotics]]** **[[https://en.wikipedia.org/wiki/BEAM_robotics|BEAM robotics]]**
  
-(From biology, electronics, aesthetics and mechanics) is a style of robotics that primarily uses simple analogue circuits, such as comparators, instead of a microprocessor in order to produce an unusually simple design. While not as flexible as microprocessor based robotics, BEAM robotics can be robust and efficient in performing the task for which it was designed.  +(From biology, electronics, aesthetics and mechanics) is a style of robotics that primarily uses simple analogue circuits, such as comparators, instead of a microprocessor in order to produce an unusually simple design. While not as flexible as microprocessor based robotics, BEAM robotics can be robust and efficient in performing the task for which it was designed. 
-  * Incredible website on this, w/ tutorials: http://solarbotics.net/bftgu/beam.html  + 
-  * This seems to be The Source: http://solarbotics.net/library.html  +  * Incredible website on this, w/ tutorials: [[http://solarbotics.net/bftgu/beam.html]]  
-  * A modern project that is very clever + cute and seems to embody a similar principle (even if not technically BEAM?). Solar bot that tracks the sun by having two LEDs (as light sensors) race to charge/discharge capacitors, which trigger motors on one side or the other: https://bsky.app/profile/mg.lol/post/3m72gmxv2h22l  +  * This seems to be The Source: [[http://solarbotics.net/library.html]]  
-  * Having trouble finding a page with the descriptive text, but this is a gorgeous BEAM “pummer” that Mohit Bhoite built as a freeform circuit / satellite sculpture back in ‘19: https://bhoite.com/sculptures/cube-sat/ +  * A modern project that is very clever + cute and seems to embody a similar principle (even if not technically BEAM?). Solar bot that tracks the sun by having two LEDs (as light sensors) race to charge/discharge capacitors, which trigger motors on one side or the other: [[https://bsky.app/profile/mg.lol/post/3m72gmxv2h22l]]  
 +  * Having trouble finding a page with the descriptive text, but this is a gorgeous BEAM “pummer” that Mohit Bhoite built as a freeform circuit / satellite sculpture back in ‘19: [[https://bhoite.com/sculptures/cube-sat/]] 
   * Masada's 2017 work showed how simple pneumatic+springs systems could recreate various animals gaits without nerve control. [[https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2021.629679/full|This paper is about an even simpler motor-walker]]. By letting the motors slightly interact, four different classic gaits can be produced from resonance alone. No guiding intelligence or nerve feedback needed.   * Masada's 2017 work showed how simple pneumatic+springs systems could recreate various animals gaits without nerve control. [[https://www.frontiersin.org/journals/robotics-and-ai/articles/10.3389/frobt.2021.629679/full|This paper is about an even simpler motor-walker]]. By letting the motors slightly interact, four different classic gaits can be produced from resonance alone. No guiding intelligence or nerve feedback needed.
  
 +==== Designing stuff to not break ====
  
-====Designing stuff to not break====+Like we said above, it’s worth noting that designing stuff to be fixed and designing it to not break in the first place //can// go hand in hand, but they can also be conflicting goals, depending on the specific circumstances. I've seen this described as **durability vs repairability**.
  
-Like we said above, it’s worth noting that designing stuff to be fixed and designing it to not break in the first place //can// go hand in handbut they can also be conflicting goals, depending on the specific circumstancesI've seen this described as **durability vs repairability**+Gluing a smartphone into one irreparable brick can make it more resilient - connections are less likely to come loose when it hits the floor, meaning you skip times when you'd otherwise have to repair it. Or water might not be able to enter the case when you drop it in a lakeso nothing shorts out. These are some huge advantages - especially in a device sold with the expectation that it'll be replaced within a few years because of software problems or simply whims of fashion and product cyclesA modern smartphone has to survive a few years of harsh use, then it's very likely thrown away - and ideally the company gets to sell another one for hundreds of dollars.
  
-Gluing a smartphone into one irreparable brick can make it more resilient - connections are less likely to come loose when it hits the floor, meaning you skip times when you'd otherwise have to repair it. Or water might not be able to enter the case when you drop it in a lake, so nothing shorts out. These are some huge advantages - especially in a device sold with the expectation that it'll be replaced within a few years because of software problems or simply whims of fashion and product cycles. A modern smartphone has to survive a few years of harsh use, then it's very likely thrown away - and ideally the company gets to sell another one for hundreds of dollars.  +Would that be the case in a solarpunk society? Would there be a new phone every year with a constant scramble to pack in new features and upgrades? Would software support be short lived to match that cycle? At what point does slow damage (for example, to a battery) and the need to fix it tip the design priorities towards repairability?
- +
-Would that be the case in a solarpunk society? Would there be a new phone every year with a constant scramble to pack in new features and upgrades? Would software support be short lived to match that cycle? At what point does slow damage (for example, to a battery) and the need to fix it tip the design priorities towards repairability? +
  
 As with all things, there are tradeoffs, and we’d likely see quite a bit of debate and drama around those choices. As with all things, there are tradeoffs, and we’d likely see quite a bit of debate and drama around those choices.
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 One place where durability can be improved is in the materials we make things from: One place where durability can be improved is in the materials we make things from:
  
-===High Energy Materials===+=== High Energy Materials ===
  
 Our current society expects to produce new items and throw old ones away as a sort of default. Many items are made out of cheap materials specifically because they're not expected to last very long. A library economy which expects all unwanted items to cycle back into use again and again for generations might think about things differently though. I've [[https://en.wikipedia.org/wiki/Boots_theory|seen it said]] that buying a quality product up front is a sort of luxury of the rich that saves them money over time - perhaps a solarpunk society would look at the production of items in much the same way. Can we produce things so well that we don't have to make more of the same thing, year after year, forever? Or at least so we can produce far less? Our current society expects to produce new items and throw old ones away as a sort of default. Many items are made out of cheap materials specifically because they're not expected to last very long. A library economy which expects all unwanted items to cycle back into use again and again for generations might think about things differently though. I've [[https://en.wikipedia.org/wiki/Boots_theory|seen it said]] that buying a quality product up front is a sort of luxury of the rich that saves them money over time - perhaps a solarpunk society would look at the production of items in much the same way. Can we produce things so well that we don't have to make more of the same thing, year after year, forever? Or at least so we can produce far less?
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   * For [[https://www.reddit.com/r/solarpunk/comments/1985e0j/comment/kiapw4m/|some items]], like pots and pans, oven dishes, perhaps even regular tableware, it might make sense to use expensive, high-energy materials like borosilicates (sometimes sold under the brand name Pyrex) or [[https://en.wikipedia.org/wiki/Fused_quartz|fused silica]]. Today these are generally restricted to baking dishes or specialized scientific glassware and lenses because manufacturing them is difficult and expensive. But they're //resilient//. If your solarpunk society has the energy to produce these materials, perhaps they'd pay that up front cost as a sort of long-term investment, instead of using cheap container glass.   * For [[https://www.reddit.com/r/solarpunk/comments/1985e0j/comment/kiapw4m/|some items]], like pots and pans, oven dishes, perhaps even regular tableware, it might make sense to use expensive, high-energy materials like borosilicates (sometimes sold under the brand name Pyrex) or [[https://en.wikipedia.org/wiki/Fused_quartz|fused silica]]. Today these are generally restricted to baking dishes or specialized scientific glassware and lenses because manufacturing them is difficult and expensive. But they're //resilient//. If your solarpunk society has the energy to produce these materials, perhaps they'd pay that up front cost as a sort of long-term investment, instead of using cheap container glass.
   * If you want some //really// fancy glass, it turns out [[https://en.wikipedia.org/wiki/Aluminium_oxynitride|Transparent Aluminum]] is a real thing - also known as [[https://alphasapphire.com/what-is-synthetic-sapphire-understanding-its-composition-and-structure/|synthetic sapphire]]. Apparently it's already been tested for use as bullet proof windows, so presumably the manufacturing processes are far enough along that other things could be made. It's even stronger than fused silica.   * If you want some //really// fancy glass, it turns out [[https://en.wikipedia.org/wiki/Aluminium_oxynitride|Transparent Aluminum]] is a real thing - also known as [[https://alphasapphire.com/what-is-synthetic-sapphire-understanding-its-composition-and-structure/|synthetic sapphire]]. Apparently it's already been tested for use as bullet proof windows, so presumably the manufacturing processes are far enough along that other things could be made. It's even stronger than fused silica.
-      * Synthetic Sapphire is also [[https://alphasapphire.com/synthetic-sapphire-a-core-material-in-the-semiconductor-industry/|used in electronics]] and especially in [[https://analyticalcomp.com/synthetic-sapphire-usage-in-semiconductor-applications/|the production of semiconductors]], [[https://www.powerelectronicsnews.com/sapphire-substrates-extend-voltage-range-of-gan-hemt-devices/|where it appears to reduce the risk]] of [[https://en.wikipedia.org/wiki/Latch-up|latch-up]], a type of short circuit which can occur in an integrated circuit partly due to the silicon substrate. +    * Synthetic Sapphire is also [[https://alphasapphire.com/synthetic-sapphire-a-core-material-in-the-semiconductor-industry/|used in electronics]] and especially in [[https://analyticalcomp.com/synthetic-sapphire-usage-in-semiconductor-applications/|the production of semiconductors]], [[https://www.powerelectronicsnews.com/sapphire-substrates-extend-voltage-range-of-gan-hemt-devices/|where it appears to reduce the risk]] of [[https://en.wikipedia.org/wiki/Latch-up|latch-up]], a type of short circuit which can occur in an integrated circuit partly due to the more common silicon substrate.
   * [[https://en.wikipedia.org/wiki/Synthetic_diamond#Properties|Synthetic diamond]] is another high energy material with a lot of uses.   * [[https://en.wikipedia.org/wiki/Synthetic_diamond#Properties|Synthetic diamond]] is another high energy material with a lot of uses.
   * Some materials are a little less exotic but still expensive enough (or enough of a hassle) that they're not used in every task - think of every steel machine part, tool, piece of furniture, or part of a building you've seen rusted away to nothing. Some of them needed the specific properties of a different grade of steel which was carefully chosen - others just weren't worth making out of stainless. Perhaps they would be, in a solarpunk society.   * Some materials are a little less exotic but still expensive enough (or enough of a hassle) that they're not used in every task - think of every steel machine part, tool, piece of furniture, or part of a building you've seen rusted away to nothing. Some of them needed the specific properties of a different grade of steel which was carefully chosen - others just weren't worth making out of stainless. Perhaps they would be, in a solarpunk society.
-====So how would solarpunk stuff look different?==== 
  
-//“Objects that are available in stores seem rather old fashioned. I have seen few Ecotopian-made appliances that would not look pretty primitive on American TV. One excuse I’ve heard is that they are designed for easy repair by users. At any rate they lack the streamlining we’re used to – parts stick out at odd angles, bolts and other fasteners are plainly visible, and sometimes parts are even made of wood. I have, however, observed that Ecotopians do repair their own things. In fact there are no repair shops on the streets. A curious corollary is that guarantees don’t seem to exist at all. People take it for granted that manufactured items will be sturdy, durable, and self-fixable – which of course means they are also relatively unsophisticated compared to ours. This state of affairs has not been achieved easily; I have heard many funny stories about ridiculous designs produced in the early days, lawsuits against their manufacturers, and other tribulations. One law now in effect requires that pilot models of new devices must be given to a public panel of ten ordinary people (‘consumers’ is not a term used in polite conversation here). Only if they all find they can fix likely breakdowns with ordinary tools is manufacture permitted.”// +==== So how would solarpunk stuff look different? ==== 
 + 
 +//“Objects that are available in stores seem rather old fashioned. I have seen few Ecotopian-made appliances that would not look pretty primitive on American TV. One excuse I’ve heard is that they are designed for easy repair by users. At any rate they lack the streamlining we’re used to – parts stick out at odd angles, bolts and other fasteners are plainly visible, and sometimes parts are even made of wood. I have, however, observed that Ecotopians do repair their own things. In fact there are no repair shops on the streets. A curious corollary is that guarantees don’t seem to exist at all. People take it for granted that manufactured items will be sturdy, durable, and self-fixable – which of course means they are also relatively unsophisticated compared to ours. This state of affairs has not been achieved easily; I have heard many funny stories about ridiculous designs produced in the early days, lawsuits against their manufacturers, and other tribulations. One law now in effect requires that pilot models of new devices must be given to a public panel of ten ordinary people (‘consumers’ is not a term used in polite conversation here). Only if they all find they can fix likely breakdowns with ordinary tools is manufacture permitted.”//
  
  – From Ecotopia - a proto-solarpunk novel by Ernest Callenbach, written in 1975. The book is written as a travelogue by an American reporter exploring the secessionist nation of Ecotopia.  – From Ecotopia - a proto-solarpunk novel by Ernest Callenbach, written in 1975. The book is written as a travelogue by an American reporter exploring the secessionist nation of Ecotopia.
  
 Looking at the guidelines above you might see a bit of a trend emerging: Looking at the guidelines above you might see a bit of a trend emerging:
 +
   * Using single-layer electronics boards and components large enough for humans to replace them (not to mention leaving room for labels and test points on the boards) will make for bigger electronics which will need more space in whatever appliance or device theyre a part of. Additionally, if they use something even simpler like older electromechanical drum programming systems, that could take up even more space.   * Using single-layer electronics boards and components large enough for humans to replace them (not to mention leaving room for labels and test points on the boards) will make for bigger electronics which will need more space in whatever appliance or device theyre a part of. Additionally, if they use something even simpler like older electromechanical drum programming systems, that could take up even more space.
   * Using common, off-the-shelf parts instead of custom ones means the designers will have to leave more room (rather than commissioning a one-off component to fit specifically in an akward spot, they’ll have to leave room to acomodate a generic one, or possibly a range of options).   * Using common, off-the-shelf parts instead of custom ones means the designers will have to leave more room (rather than commissioning a one-off component to fit specifically in an akward spot, they’ll have to leave room to acomodate a generic one, or possibly a range of options).
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   * Designing things to last, involving any amount of ethics in the sourcing of materials, and working in less-specialized workshops without the benefit of economies of scale, specialized tooling/assembly lines, would likely raise the upfront cost significantly.   * Designing things to last, involving any amount of ethics in the sourcing of materials, and working in less-specialized workshops without the benefit of economies of scale, specialized tooling/assembly lines, would likely raise the upfront cost significantly.
  
-All of this combined would lead to bigger, bulkier, more expensive final designs, lacking some of the sleek finishes and trim we associate with modern products. Solarpunk products might look old fashioned or even unfinished to our eyes. +All of this combined would lead to bigger, bulkier, more expensive final designs, lacking some of the sleek finishes and trim we associate with modern products. Solarpunk products might look old fashioned or even unfinished to our eyes.
  
 That said, a lot of this might be mitigated by the kind of iterative design improvement/refinement we already see in open source projects on thingiverse and other .stl sharing sites. The level of quality produced by volunteer designers collaborating on hobby projects has amazed me plenty of times over the years, and a world where passionate people create, release, and improve free designs for everyday products, and small, local shops produce them as needed, feels very solarpunk. That said, a lot of this might be mitigated by the kind of iterative design improvement/refinement we already see in open source projects on thingiverse and other .stl sharing sites. The level of quality produced by volunteer designers collaborating on hobby projects has amazed me plenty of times over the years, and a world where passionate people create, release, and improve free designs for everyday products, and small, local shops produce them as needed, feels very solarpunk.
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 And because these items are generally being fabricated as needed, it's [[https://www.reddit.com/r/solarpunk/comments/sz138k/comment/hy6mv8g/|generally easier to add any customizations the end-user might need]]. This might be as 'simple' as mirroring the design for a left-handed user before fabricating parts, but it could include all kinds of interesting mods, including aesthetic ones. And because these items are generally being fabricated as needed, it's [[https://www.reddit.com/r/solarpunk/comments/sz138k/comment/hy6mv8g/|generally easier to add any customizations the end-user might need]]. This might be as 'simple' as mirroring the design for a left-handed user before fabricating parts, but it could include all kinds of interesting mods, including aesthetic ones.
  
-There are also other ways to make something visually appealing. Older products often featured all kinds of embossing, etching, gilding, or other artwork. Various iterations of the punk scene have placed a heavy emphasis on DIY and customization. Perhaps a solarpunk society where resale value is a low priority might add colorful custom decoration and embellishment to its tech and appliances. Perhaps small workshops would produce a run of appliances to spec in every way but a decorated case, or perhaps people would add art once they got it home. +There are also other ways to make something visually appealing. Older products often featured all kinds of embossing, etching, gilding, or other artwork. Various iterations of the punk scene have placed a heavy emphasis on DIY and customization. Perhaps a solarpunk society where resale value is a low priority might add colorful custom decoration and embellishment to its tech and appliances. Perhaps small workshops would produce a run of appliances to spec in every way but a decorated case, or perhaps people would add art once they got it home.
  
 **Other Examples:** **Other Examples:**
  
   * Industrial Appliances/Tools - Industry has different priorities than individual people/households, and it seems to have more bargaining power. They don't generally expect the equipment they buy to look nice, but they expect it to work for decades under conditions that would kill 'consumer grade' appliances in weeks. The commercial/industrial version of a product will generally be repair-friendly, easy to order parts for, and long lasting. It will also be big, heavy, expensive, and it'll probably be painted battleship grey.    * Industrial Appliances/Tools - Industry has different priorities than individual people/households, and it seems to have more bargaining power. They don't generally expect the equipment they buy to look nice, but they expect it to work for decades under conditions that would kill 'consumer grade' appliances in weeks. The commercial/industrial version of a product will generally be repair-friendly, easy to order parts for, and long lasting. It will also be big, heavy, expensive, and it'll probably be painted battleship grey. 
-      * For my own anecdote, I've seen a {{:writing:37360394_1-1255170388.jpg?linkonly|big industrial mixer}} in a bakery run daily for years with no maintenance and put up with all kinds of abuse while little countertop KitchenAids (supposedly the consumer-grade top-of-the-line) burned out routinely.  +    * For my own anecdote, I've seen a {{:writing:37360394_1-1255170388.jpg?linkonly|big industrial mixer}} in a bakery run daily for years with no maintenance and put up with all kinds of abuse while little countertop KitchenAids (supposedly the consumer-grade top-of-the-line) burned out routinely.  
-      * This can be applied to all kinds of other appliances - commercial washing machines used by laundromats and hotels, kitchen appliances and tools used by restaurants, tools intended for mechanics, factories, or metal shops, and even exercise equipment designed for gyms rather than home use. +    * This can be applied to all kinds of other appliances - commercial washing machines used by laundromats and hotels, kitchen appliances and tools used by restaurants, tools intended for mechanics, factories, or metal shops, and even exercise equipment designed for gyms rather than home use. 
-  *  Old Stuff - if you look around a mechanic's shop, it's not uncommon to see a Sears Craftsman Drill Press from the 1940s, or some other tool that's been used for generations (I once saw a drill press whose column was a metal pipe which had been cemented right into the floor! If that's doesn't demonstrate trust that a thing will last I don't know what does.). To some extent this stuff has already been winnowed down by survivorship bias, but it also exemplifies a lot of the qualities which make a thing both durable and fixable. I've seen consumer-grade washers and dryers from the late 1970s still limping along in some homes too. +  *  [[https://drive.google.com/file/d/1wspYo94xr4hufTOFfSjnltoTc6-DCXRs/view?usp=drivesdk|Old Stuff]] - if you look around a mechanic's shop, it's not uncommon to see a Sears Craftsman Drill Press from the 1940s, or some other tool that's been used for generations (I once saw a drill press whose column was a metal pipe which had been cemented right into the floor! If that's doesn't demonstrate trust that a thing will last I don't know what does.). To some extent this stuff has already been winnowed down by survivorship bias, but it also exemplifies a lot of the qualities which make a thing both durable and fixable. I've seen consumer-grade washers and dryers from the late 1970s still limping along in some homes too. 
     * It's important to note that generally older devices were much more fixable because they were so much simpler and that simplicity came with fewer features, fewer settings/modes, fewer safety considerations, and fewer concessions to efficiency.      * It's important to note that generally older devices were much more fixable because they were so much simpler and that simplicity came with fewer features, fewer settings/modes, fewer safety considerations, and fewer concessions to efficiency. 
     * If you'd like a good example of these differences, compare an antique sewing machine to a modern one - the older one is much easier to fix (the motors are often entirely external and easily replaced) but it'll jam more often, makes sewing your fingers to the fabric easy, and good luck using it on heavy canvas, spandex, t-shirts, or any of the other odd fabrics they've developed special modes for.     * If you'd like a good example of these differences, compare an antique sewing machine to a modern one - the older one is much easier to fix (the motors are often entirely external and easily replaced) but it'll jam more often, makes sewing your fingers to the fabric easy, and good luck using it on heavy canvas, spandex, t-shirts, or any of the other odd fabrics they've developed special modes for.
   *  Even if the stereotypes around Soviet design aren't historically accurate (and I'd love to see examples from where they are), they might not be a bad generalization for new production stuff in a solarpunk society - items might be big, bulky, heavy and overbuilt, meant to last a long time and able to be fixed with parts you can scavenge from a radio, tractor, or nearly anything else.    *  Even if the stereotypes around Soviet design aren't historically accurate (and I'd love to see examples from where they are), they might not be a bad generalization for new production stuff in a solarpunk society - items might be big, bulky, heavy and overbuilt, meant to last a long time and able to be fixed with parts you can scavenge from a radio, tractor, or nearly anything else. 
   * Here's a few cool DIY/open hardware projects you can find online today:   * Here's a few cool DIY/open hardware projects you can find online today:
-      * A [[https://docs.vorondesign.com/|series of open-source 3d printers]] you can print/build yourself +    * A [[https://docs.vorondesign.com/|series of open-source 3d printers]] you can print/build yourself 
-      * An [[https://opentasklight.com/|open-source light]] made with (mostly) 3D printed and off-the-shelf components. +    * An [[https://opentasklight.com/|open-source light]] made with (mostly) 3D printed and off-the-shelf components. 
-      * A [[https://jerswoodshop.com/gen-2-belt-grinder/|DIY Belt Sander]] - this one isn't free, as they're selling the plans, but it intended to be made from common parts. +    * A [[https://jerswoodshop.com/gen-2-belt-grinder/|DIY Belt Sander]] - this one isn't free, as they're selling the plans, but it intended to be made from common parts. 
-      * The [[https://www.opensourceecology.org/gvcs/|Open Source Ecology Global Village Construction Set]] might be a workable example of the kinds of designs / open hardware spimes discussed in other sections of this page. I'm just not sure how well their designs have been proven/tested or how active the community around them is. The project seems pretty quiet. +    * The [[https://www.opensourceecology.org/gvcs/|Open Source Ecology Global Village Construction Set]] might be a workable example of the kinds of designs / open hardware spimes discussed in other sections of this page. I'm just not sure how well their designs have been proven/tested or how active the community around them is. The project seems pretty quiet.
  
-====Changes to Existing Stuff====+==== Automated Salvage ====
  
-So everything up to this point was about new production. What would newly made goodsapplianceselectronics, etc look like in a solarpunk society? But it’s very likely that a huge majority of stuff would pre-exist that transition. Corporate-made goods represent a vast majority the stuff from appliances to tools to vehicles we use in our current world and regardless of its flawsthat stuff generally works and represents a significant amount of embodied carbon (the energy/polution already spent to extract the resources, transport them, turn them into workable materials, transport them, produce the item, and transport it). So it’s very likely that a solarpunk world would still be using lot of old corporate-produced items.  +If you're looking for something a little more a high techor scifithere's some excellent potential in the combination of known open source designs, standardized off-the-shelf parts, and heavily-automated on-demand fabrication. By identifying the item with some kind of machine-readable identification code (such as a bar or matrix code) or the more advanced digital presence that would qualify it as a [[https://www.reddit.com/r/solarpunk/comments/1bettme/comment/kv2toks/|spime]], your solarpunk society could ensure that defabricators (such as those in recycling facility) have the tools to automate disassemblytesting, and salvage.
-How that looks is very much up to you, and the nature of your setting. Perhaps old items have been limped along for decades with [[https://www.theverge.com/tech/639126/india-frankenstein-laptops|hacky modifications]] and adjustments kludged on to keep them running. Perhaps even unfixable machines are sought-after and stripped for reusable parts to maintain an every-shrinking fleet of that make and model. Perhaps the work of finding and ‘open sourcing’ their documentation is an ongoing community project, and the most common modifications used to keep them running or to [[https://slrpnk.net/post/32424933|bring them up to code with solarpunk expectations]] are public projects. (One post I found mentioned reverse engineering burned-outraremanufacturer-specific Integrated Circuit and replacing it with a small VERO board using discrete components - that sort of fix might be documented and shared to help others in similar circumstances)+
  
-And perhaps some corporate designs need no improvement and are simply copied in modern, unlicensed production. Some corporate goods are genuinely long lasting and resilient even if only accidentally, and [[https://slrpnk.net/c/buyitforlife|Buy-It-For-Life]] [[https://www.reddit.com/r/BuyItForLife/|groups]] online go out of their way to find and document these items. Some of these items are simple enough, and have existed for long enough that the design is practically open source already. For example, with some older cars, the schematics, dimensions of parts, etc have been thoroughly documented and so many replacement parts are produced to spec by off-brand manufacturers that you could likely assemble one without ever buying anything from the corporation that produced it. Cars might not be the best fit for your solarpunk setting, but this sort of gradual slide into open source is something that might get formalized once the design catalogues discussed in the introduction become popular.+It might work like this:
  
-And there’s certainly room for an appreciation for history and style – it may be that some old corporate stuff is highly sought-after because they literally don’t make it like that anymoreeven if for good reason. Perhaps extremely thin, fast smartphones or other sleek technology have a place in modern society bit like whalebone or ivory antiques – unethical when they were made, but the practice has ended and modern collectors appreciate them for what they are.+  * The facility would be equipped with various robotic arms and other automated tools, with cameras and other sensors.  
 +  * When a broken television or blender or other device comes in, the system scans its code/reads its online profile and identifies it. This allows it to pull up the open source designs it was built onany customizations which were made (such as mirroring the design for left handed use or swapping in a custom part to replace an unavailable standard one). 
 +  * The system either pulls down pre-scripted steps for disassembly or drafts them based on the standard template modified for whatever customizations it's found. 
 +  * The system begins disassembling the item. Parts are logged as they're removed and tested for function (or sent to a dedicated facility, whatever fits).  
 +  * Reusable components are passed to fabricators, or if they're unusable, to recyclers who can recover materials for new production. 
 +  * It's possible that this logging and tracking of items extends all the way down to some level of complex parts. Perhaps electric motors and batteries and integrated circuits are tracked but individual bolts and sheet metal screws are not. This would allow for a better understanding of the likely lifespan of these parts and their individual provenance.
  
  
 +==== Changes to Existing Stuff ====
  
 +So everything up to this point was about new production. What would newly made goods, appliances, electronics, etc look like in a solarpunk society? But it’s very likely that a huge majority of stuff would pre-exist that transition. Corporate-made goods represent a vast majority the stuff from appliances to tools to vehicles we use in our current world and regardless of its flaws, that stuff generally works and represents a significant amount of embodied carbon (the energy/polution already spent to extract the resources, transport them, turn them into workable materials, transport them, produce the item, and transport it). So it’s very likely that a solarpunk world would still be using a lot of old corporate-produced items.  How that looks is very much up to you, and the nature of your setting. Perhaps old items have been limped along for decades with [[https://www.theverge.com/tech/639126/india-frankenstein-laptops|hacky modifications]] and adjustments kludged on to keep them running. Perhaps even unfixable machines are sought-after and stripped for reusable parts to maintain an every-shrinking fleet of that make and model. Perhaps the work of finding and ‘open sourcing’ their documentation is an ongoing community project, and the most common modifications used to keep them running or to [[https://slrpnk.net/post/32424933|bring them up to code with solarpunk expectations]] are public projects. (One post I found mentioned reverse engineering a burned-out, rare, manufacturer-specific Integrated Circuit and replacing it with a small VERO board using discrete components - that sort of fix might be documented and shared to help others in similar circumstances).
  
 +And perhaps some corporate designs need no improvement and are simply copied in modern, unlicensed production. Some corporate goods are genuinely long lasting and resilient even if only accidentally, and [[https://slrpnk.net/c/buyitforlife|Buy-It-For-Life]] [[https://www.reddit.com/r/BuyItForLife/|groups]] online go out of their way to find and document these items. Some of these items are simple enough, and have existed for long enough that the design is practically open source already. For example, with some older cars, the schematics, dimensions of parts, etc have been thoroughly documented and so many replacement parts are produced to spec by off-brand manufacturers that you could likely assemble one without ever buying anything from the corporation that produced it. Cars might not be the best fit for your solarpunk setting, but this sort of gradual slide into open source is something that might get formalized once the design catalogues discussed in the introduction become popular.
  
 +And there’s certainly room for an appreciation for history and style – it may be that some old corporate stuff is highly sought-after because they literally don’t make it like that anymore, even if for good reason. Perhaps extremely thin, fast smartphones or other sleek technology have a place in modern society a bit like whalebone or ivory antiques – unethical when they were made, but the practice has ended and modern collectors appreciate them for what they are.
  
 +Recycling things that are themselves designed to be DIY-friendly:
  
-Recycling things that are themselves designed to be DIY-friendly: +  * PET machine – for recycling clear PET bottles (e.g., disposable water bottles) into 3D-printer-friendly filament: [[https://tylmandesign.com/project/petmachine]]  
-  * PET machine – for recycling clear PET bottles (e.g., disposable water bottles) into 3D-printer-friendly filament: https://tylmandesign.com/project/petmachine  +  * Precious Plastic (recycling guides/tools/bazaar/community): [[https://www.preciousplastic.com]] 
-  * Precious Plastic (recycling guides/tools/bazaar/community): https://www.preciousplastic.com +
   * Includes a map of local sites/communities that produce recycled materials (such as big slabs of recycled plastic of various types) and products. It would make sense for maker/hackerspaces to have recycling machines like this, where a volunteer could use them to recycle community waste & sell them to support themselves / the ‘space   * Includes a map of local sites/communities that produce recycled materials (such as big slabs of recycled plastic of various types) and products. It would make sense for maker/hackerspaces to have recycling machines like this, where a volunteer could use them to recycle community waste & sell them to support themselves / the ‘space
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