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| writing:repairability_in_solarpunk [2026/03/08 12:27] – JacobCoffinWrites | writing:repairability_in_solarpunk [2026/04/08 20:40] (current) – external edit 127.0.0.1 |
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| ==== Automated Salvage ==== | ==== Automated Salvage ==== |
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| If you're looking for something a little more a high tech, or scifi, there's some excellent potential in the combination of known open source designs, standardized off-the-shelf parts, and heavily-automated on-demand fabrication. By identifying the item with some kind of machine-readable identification code (such as a bar or matrix code) or the more advanced digital presence that would qualify it as a spime, your solarpunk society could ensure that defabricators (such as those in a recycling facility) have the tools to automate disassembly, testing, and salvage. | If you're looking for something a little more a high tech, or scifi, there's some excellent potential in the combination of known open source designs, standardized off-the-shelf parts, and heavily-automated on-demand fabrication. By identifying the item with some kind of machine-readable identification code (such as a bar or matrix code) or the more advanced digital presence that would qualify it as a [[https://www.reddit.com/r/solarpunk/comments/1bettme/comment/kv2toks/|spime]], your solarpunk society could ensure that defabricators (such as those in a recycling facility) have the tools to automate disassembly, testing, and salvage. |
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| It might work like this: | It might work like this: |