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writing:solarpunk_in_fantasy_settings [2025/11/28 02:27] JacobCoffinWriteswriting:solarpunk_in_fantasy_settings [2025/12/02 02:44] (current) JacobCoffinWrites
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- --- //[[jacob_coffin@mail.com|JacobCoffinWrites]] 2025/11/27 23:53//==== Low Tech Solarpunk Ideas for a Fantasy Setting ====+==== Low Tech Solarpunk Ideas for a Fantasy Setting ====
  
 There will be some overlap between this page and others, because a tremendous amount of solarpunk involves reexamining old ways to see if they make sense in a new context, or when combined with another practice, or with modern updates. Because these techniques are old, and the fantasy genre has a rich history of anachronistically mixing historical elements to make a good setting or interesting story, it probably makes as much sense as ever to pluck these ideas from their location and time and mix them together. There will be some overlap between this page and others, because a tremendous amount of solarpunk involves reexamining old ways to see if they make sense in a new context, or when combined with another practice, or with modern updates. Because these techniques are old, and the fantasy genre has a rich history of anachronistically mixing historical elements to make a good setting or interesting story, it probably makes as much sense as ever to pluck these ideas from their location and time and mix them together.
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   * **[[https://historicsoduspoint.com/commerce/ice-harvesting/|The Ice Harvest]] and [[https://en.wikipedia.org/wiki/Ice_house_(building)|Ice Houses]]** - Sometimes called the Winter Crop, blocks of ice cut from freshwater lakes and ponds were an important export from cold regions before refrigeration. Ice was cut and stored in Ice Houses (small sometimes-buried structures shaded by trees) where it was covered with sawdust to insulate it into the summer, or sold abroad, transported by wagon, train, and ship.   * **[[https://historicsoduspoint.com/commerce/ice-harvesting/|The Ice Harvest]] and [[https://en.wikipedia.org/wiki/Ice_house_(building)|Ice Houses]]** - Sometimes called the Winter Crop, blocks of ice cut from freshwater lakes and ponds were an important export from cold regions before refrigeration. Ice was cut and stored in Ice Houses (small sometimes-buried structures shaded by trees) where it was covered with sawdust to insulate it into the summer, or sold abroad, transported by wagon, train, and ship.
   * For a much older, more permanent and insulated ice house design check out the [[https://en.wikipedia.org/wiki/Yakhch%C4%81l|Yakhchāl]] from Iran. The design seemes to rely pretty heavily on evaporative cooling and the low humidity of the region and could even produce ice.    * For a much older, more permanent and insulated ice house design check out the [[https://en.wikipedia.org/wiki/Yakhch%C4%81l|Yakhchāl]] from Iran. The design seemes to rely pretty heavily on evaporative cooling and the low humidity of the region and could even produce ice. 
-  * Fermented foods+  * **[[Fermented foods]]**
  
 === Moving and Using Water === === Moving and Using Water ===
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   * **[[https://slrpnk.net/post/11704770|Qanat]]** - the ancient qanat system provides water to agricultural and permanent settlements in arid regions of Iran, by tapping alluvial aquifers at the heads of valleys and running the water downhill through underground tunnels, often over many kilometres. This system includes rest areas for workers, water reservoirs and watermills. It can also paired with wind towers on buildings to regulate temperature like a giant swamp cooler, drawing cool air up from inside the tunnels.   * **[[https://slrpnk.net/post/11704770|Qanat]]** - the ancient qanat system provides water to agricultural and permanent settlements in arid regions of Iran, by tapping alluvial aquifers at the heads of valleys and running the water downhill through underground tunnels, often over many kilometres. This system includes rest areas for workers, water reservoirs and watermills. It can also paired with wind towers on buildings to regulate temperature like a giant swamp cooler, drawing cool air up from inside the tunnels.
   * Waterwheels and mills are already more or less a staple of the genre but definitely fit here. They have been used for pretty much every task humans have that involved a spinning thing, from running machinery, to grinding grain, even lifting water out of a river up into a raised flume.   * Waterwheels and mills are already more or less a staple of the genre but definitely fit here. They have been used for pretty much every task humans have that involved a spinning thing, from running machinery, to grinding grain, even lifting water out of a river up into a raised flume.
 +  * Canals and waterways as transportation - for most of human history we've used rivers and lakes as a transportation network. Traveling overland features a lot of obstacles, rough ground, forests and other obstructions. Rivers were fairly easy by comparison, especially for bulky or heavy cargoes. Cities frequently used canals, such as Khlongs in Bangkok, for transportation and even [[https://en.wikipedia.org/wiki/Floating_Market|floating markets]].
  
  
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 Solar panels might be out but there are plenty of other interesting ways to use solar power.  Solar panels might be out but there are plenty of other interesting ways to use solar power. 
  
-**Solar Concentrators** - There's a ton of different designs (from parabolic mirrors to giant lenses) for use in all kinds of purposes, but the important thing for a fantasy setting is that they're generally pretty simple. Mirrors (which in this case would probably be polished metal because making big sheets of smooth glass is hard), a framework, and mathematical formulas for the overall shape, and you can produce incredible heat – up to 3,500 °C. In real life wood and coal met most of society's heat and metalworking needs, but a society that went all in on solar concentrators could find all kinds of clever configurations, layouts, and scales to use them at. [[https://www.wildwoodsurvival.com/survival/fire/cokeandchocolatebar/|Small, concave, handheld mirrors for starting fires]], Schiefer reflectors bouncing light into households, bakeries, or common kitchens to run ovens, [[https://inhabitat.com/old-fashioned-steam-engines-could-solve-solar-energy-storage-problem/concentrated_solar/|parabolic troughs on rooftops heating water in pipes]], perhaps cities specifically built where the local rock formations allow for massive [[https://en.wikipedia.org/wiki/Solar_furnace|solar furnaces]] or even something like [[https://en.wikipedia.org/wiki/Ivanpah_Solar_Power_Facility|fields of mirrors]] being manually (or magically) aimed at the right furnace. A mix of some or all of these could give a fantasy region a visually distinctive character. +**[[solar_concentrators|Solar Concentrators]]** - There's a ton of different designs (from parabolic mirrors to giant lenses) for use in all kinds of purposes, but the important thing for a fantasy setting is that they're generally pretty simple. Mirrors (which in this case would probably be polished metal because making big sheets of smooth glass is hard), a framework, and mathematical formulas for the overall shape, and you can produce incredible heat – up to 3,500 °C. In real life wood and coal met most of society's heat and metalworking needs, but a society that went all in on solar concentrators could find all kinds of clever configurations, layouts, and scales to use them at. [[https://www.wildwoodsurvival.com/survival/fire/cokeandchocolatebar/|Small, concave, handheld mirrors for starting fires]], [[https://solarcooking.fandom.com/wiki/Scheffler_Community_Kitchen|Scheffler reflectors]] [[http://www.solare-bruecke.org/index.php/en/component/content/article/2-the-scheffler-reflector?itemid=|bouncing light]] into households, bakeries, or common kitchens to run ovens, [[https://inhabitat.com/old-fashioned-steam-engines-could-solve-solar-energy-storage-problem/concentrated_solar/|parabolic troughs on rooftops heating water in pipes]], perhaps cities specifically built where the local rock formations allow for massive [[https://en.wikipedia.org/wiki/Solar_furnace|solar furnaces]] or even something like [[https://en.wikipedia.org/wiki/Ivanpah_Solar_Power_Facility|fields of mirrors]] being manually (or magically) aimed at the right furnace. A mix of some or all of these could give a fantasy region a visually distinctive character. 
  
 If you want to go a bit later in the timeline, solar concentrators were even used to generate steam which was then [[https://www.researchgate.net/figure/Solar-steam-engine-for-water-pumping-near-Los-Angeles-circa-1901_fig1_338391519|used to drive water pumps for agriculture]]. And to [[https://amp.theguardian.com/environment/2023/jul/27/augustin-mouchot-french-pioneer-solar-power-engine|run a basic refrigerator]]. If you want to go a bit later in the timeline, solar concentrators were even used to generate steam which was then [[https://www.researchgate.net/figure/Solar-steam-engine-for-water-pumping-near-Los-Angeles-circa-1901_fig1_338391519|used to drive water pumps for agriculture]]. And to [[https://amp.theguardian.com/environment/2023/jul/27/augustin-mouchot-french-pioneer-solar-power-engine|run a basic refrigerator]].
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 === Agriculture === === Agriculture ===
  
-  * [[https://solar.lowtechmagazine.com/2020/09/how-to-make-biomass-energy-sustainable-again|Pollarding and Coppicing]] 
-  * **[[https://www.motherearthnews.com/homesteading-and-livestock/living-fences-zmaz10onzraw/|Hedgerows and living fences]]** Hedgerows are a traditional practice of shaping suitable trees into living fences which provide [[https://www.bigissue.com/news/environment/hedgerows-nature-uk-countryside-christopher-hart/|valuable]] [[https://www.ox.ac.uk/news/2025-07-04-trees-and-hedges-farmland-significantly-boost-butterfly-numbers-study-finds|habitats]] and last generations. ([[https://extension.oregonstate.edu/catalog/em-8721-guide-hedgerows-plantings-enhance-biodiversity-sustainability-functionality|A version tailored to North American plants]]) 
-  *  
-  * Living bridges 
- 
-=== Architecture === 
- 
-Solarpunk structures will generally be designed to fit local conditions and use local materials - especially in a lower tech setting where there's less choice. (Although a setting where an overuse of magic  
  
 +=== Working with Trees ===
  
 +  * **[[https://solar.lowtechmagazine.com/2020/09/how-to-make-biomass-energy-sustainable-again|Pollarding and Coppicing]]** are a useful way to harvest wood from living trees, and even to shape the wood a bit (the long, straight branches produced were useful for fences, tool handles, firewood etc).
 +  * **[[https://www.motherearthnews.com/homesteading-and-livestock/living-fences-zmaz10onzraw/|Hedgerows and living fences]]** - Hedgerows are a traditional practice of shaping suitable trees into living fences which provide [[https://www.bigissue.com/news/environment/hedgerows-nature-uk-countryside-christopher-hart/|valuable]] [[https://www.ox.ac.uk/news/2025-07-04-trees-and-hedges-farmland-significantly-boost-butterfly-numbers-study-finds|habitats]] and last generations. ([[https://extension.oregonstate.edu/catalog/em-8721-guide-hedgerows-plantings-enhance-biodiversity-sustainability-functionality|A version tailored to North American plants]])
 +  * **[[https://en.wikipedia.org/wiki/Living_root_bridge|Living bridges]]** - This is a type of tree shaping mostly found in India and Indonesia, using the aerial roots of trees to bridge rivers and canyons. As long as the tree from which it is formed remains healthy, the roots in the bridge can naturally grow thick and strengthen. These carefully shaped bridges are an excellent fit for wet climates - [[https://www.npr.org/sections/goatsandsoda/2020/08/01/892983791/photos-living-tree-bridges-in-a-land-of-clouds|they survive long rainy seasons, earthquakes and floods, grow stronger over time, and can be made with time, effort, and an understanding of native plants.]]
  
 +=== Architecture ===
  
- etc from our past that emphasize working with nature and seasonsIt also gives the writer more flexibility with people and places, holding up a fun house mirror to look at our own society with.+Solarpunk structures will generally be designed to fit local conditions and use local materials - especially in a lower tech setting where there's less choice to do otherwise(Although a setting where an overuse of magic serves as a stand-in for oil and allows for lazy one-size-fits-all design at an environmental cost could be cool). Architectural designs and urban planning from basically all of human history prior to the last few hundred years probably qualifies as long as the climate and available materials are similar to your setting. This section will call out a few interesting examples but there's simply so much out there it won't be comprehensive
  
-wrote most of this for another question about mixing fantasy and solarpunk but here's my suggestion: think it could work really well in a setting where magic is fadingwhere it serves as sort of stand-in for oil a powerful resource which allows for a one-size-fits-all approach to lots of thingsPerhaps paired well with magic-reliant empire which is now crumbling.+  * Consider whether to make access to sunlight [[https://www.reddit.com/r/solarpunk/comments/11eqfhc/the_solar_envelope_how_to_heat_and_cool_cities/|a foundation of your urban planning]] or whether people would want to [[https://www.bbc.com/future/article/20250715-how-old-dubais-historic-streets-beat-extreme-heat|minimize it to stay cool]].  
 +      * I've seen some claims that the villages the Puebloan peoples [[https://www.nps.gov/meve/learn/historyculture/cliff_dwellings_home.htm|built in cliff alcoves on the sides of mesas]] were intended to benefit from winter sunlight while sheltering from summer sunlight, but since most of those articles didn't get the name of the people right, I'm now doubtful that that fits. It could just be the alcoves were more sheltered than living up on the mesa tops where they farmed. (I'll update once I've done some more reading) 
 +  * In additionconsider passive systems like [[https://solar.lowtechmagazine.com/2025/06/dressing-and-undressing-the-home/|Awnings]] and [[https://www.womanandhome.com/homes/homes-news/victorian-sash-window-hack-air-conditioning/|sash windows]] which were common before air conditioning. 
 +  * From what I've read, [[https://www.atlasobscura.com/articles/derinkuyu-turkey-underground-city-strange-maps|cave cities]] were mostly [[https://www.bbc.com/travel/article/20220810-derinkuyu-turkeys-underground-city-of-20000-people|designed around defense]], but the stable underground temperature also provided protection from cold winters and extremely hot summers. Below ground, the ambient temperature is constant and moderateAs bonus, it is easier to store and keep harvest yields away from moisture and thieves.
  
-Solarpunk should emphasize local communities, environments, and ways of doing things. A solarpunk community in the desert should look much different than one in a tundra, or one in a jungle. If the big society of the setting was using magic the way we use oil and concrete (build the same building in every location and if it's too cold or too hot, just burn more oil to heat or cool it) then we might see magic-reliant buildings becoming unusable or even unsafe in locations where their design isn't a good fit. 
  
-If we say magic allowed them to extend this one-size-fits-all approach to everything, from agriculture to transportation, then we might see a setting where the power of that empire is cracking and local cultures and practices are resurging. There's a lot of room for conflict there: disagreements on loyalties and old conflicts temporarily tamped down by the empire bubbling back to the surface, but also on the way forward, on how things should be done, which systems make sense to apply wherever the players are.+=== Societal Systems ===
  
 +There's a ton of alternative ways to organize and run a society, many of which have been done at some place and time, sometimes successfully for hundreds of years. Capitalism doesn't like acknowledge that other systems can work and our current society has done a fair job of burying some of this history. This is one area where I hope we can expand this article in the future, though I'll acknowledge that I'm not terribly qualified to gather and write up these snippets of other cultures.