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| writing:rethinking_maps [2026/03/29 13:05] – JacobCoffinWrites | writing:rethinking_maps [2026/03/30 12:33] (current) – JacobCoffinWrites | ||
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| - | Solarpunk stories are often stateless or | + | Solarpunk stories are often stateless or trending in that direction, and for good reason. |
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| + | Borders are often based on geographical choke-points for military engagement rather than the culture, language, Two communities that share a river are not naturally different peoples because they live on opposite banks. They have to coordinate their activities to properly manage their shared biome, and that’s complicated by the existence of states that seek to divide them. | ||
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| + | Other borders are drawn based on nothing more than invisible longitudinal lines chosen because they’re a nice round number in a numerical system invented by Babylonian astronomers. They are treaties based on the expected resource extraction to be shared by competing warlords, again with no consideration for the cultural and biological regions these compromises compromise. | ||
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| + | These arbitrary lines divide neighbors who would otherwise | ||
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| - | This at least avoids the absurdities of modern borders, which often divide communities | ||
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| - | In a world where states no longer exist, borders drawn by nature may be very useful for administrative purposes. People will still need to coordinate over land and water management. | + | In a world where states no longer exist, borders drawn by nature may be very useful for administrative purposes. People will still need to coordinate over land and water management. |
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| + | Water is critically important to any human society and we've seen real life examples of problems that occur when the upper and lower parts of a river have been separated by nation state boundaries, or even [[https:// | ||
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| + | One nice aspect of watersheds is that they though their boundaries are defined by nature their scope can be sort of arbitrary, and they can be subdivided down with ever-more specificity. That means you can generally scope these administrative zones to be as large or small as you need for your story, from huge nation-sized chunks of land all the way down to tiny town-sized areas, or even to specific streams. | ||
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| + | Watersheds as administrative areas could also provide some wonderful worldbuilding possibilities. If your setting is in the transition to a post-state world, but is not there yet, then there’s excellent potential for factions, feuds, drama, and plot hooks in the existing states losing relevance to watershed organizations that overlap their territory and authorities, | ||
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| + | There will also be plenty of room for conflict within these administrative areas. For example, the watershed management councils would have to navigate the competing visions of large and populous arcologies at the river forks and the sparsely populated but upstream river highlands. How would this organization mediate between the interests of the two groups? If it was directly democratic, would the highlanders feel politically impotent compared to the more populous lowlanders? How far would the river people go to enforce their vision of water management on the culturally distinct stream tenders? | ||
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| - | They give some wonderful world building suggestions though I’d also suggest that as Fully Automated! Is in the transition to a post-state world, but is not there yet, that there’s excellent potential for factions, feuds, drama, and plot hooks in the existing states losing relevance to watershed organizations that overlap their territory and authorities, | ||
| - | The cool thing with watersheds is you can aim for huge nation-sized chunks of land, or tiny town-sized boundaries, all depending on your needs. | ||
| + | Depending on what's being managed, dividing things by biome or hardiness zone might make more sense | ||
